1993 / Japan
Submitted by the Victorian Police, it was rated RC on August 9th 1996.
This
looks to be another puzzle game, with naked pictures offered as a
reward.

Prod Valve / 2009 / USA
This was passed with an MA15+ (Strong Violence) rating by
the Classification Board in September 2008. It was released by Electronic Arts
in November 2008.
Thanks to Bjorn for sending in the Classification Board report which reveals
that a minority wanted to give it an RC-rating.
Board Report T08/4034
Classification (Publications, Films and Computer
Games) Act 1995
CLASSIFICATION BOARD
DETAILS OF THE COMPUTER GAME:
FILE No T08/4034
Title: LEFT 4 DEAD
Version: ORIGINAL
Format: Nintendo DS
Duration: VARIABLE
Publisher: VALVE
Programmer: VALVE
Production Co: VALVE
Country Of Origin: USA
Language: ENGLISH
Application Type: Comp Game Assessed Level 1
Applicant: ELECTRONIC ARTS
PROCEDURE;
The Classification (Publications, Films and Computer Games) Act 1995, the
National Classification Code and the Classification Guidelines are followed when
classifying films, computer games and publications
Written submissions: NO
Oral submissions: NO
MATERIAL CONSIDERED:
In classifying this item regard was had to the following:
(i) The Application YES
(ii) A written synopsis of the item YES
(iii) The Item YES
(iv) Other NO
DECISION
(1) Classification: MA 15+
(2) Consumer Advice: Strong violence
(3) Key:
SYNOPSIS:
This zombie style first person shooter game pits the player, a
"survivor" and one of a team of five against numerous
"infected" beings. The player can also assume the perspective of one
of five "Boss" infected characters.
REASONS FOR THE DECISION;
In making this decision, the Classification Board
has applied the Classification (Publications, Films and Computer Games) Act 1995
(the Classification Act), including the matters set out in sections 9A and 11 of
the Classification Act, the National Classification Code (the Code) and the
Guidelines for the Classification of Films and Computer Games 2005 (the
Guidelines).
In the Board's view this computer game warrants an
MA 15+ classification as, in accordance with Item 2 of the Computer Games Table
of the National Classification Code, it is unsuitable for viewing or playing by
persons under 15.
Pursuant to the Guidelines for the Classification
of Films and Computer Games, this computer game is classified MA 15+ as the
impact of the classifiable elements is strong. Material classified MA 15+ is
considered unsuitable for persons under 15 years of age. It is a legally
restricted category.
The classifiable element is violence that is
strong in playing impact.
VIOLENCE
The game contains violence that is strong in
impact and justified by context.
The violence can be by way of shooting, being hit
with a variety of missiles, immolation, or in hand to hand combat. The violence
is accompanied by copious blood spray, blood pooling and occasional
dismemberment and atomising of victims. The wound and site of dismemberment
contains little detail other than the blood depictions and there is no detail of
viscera, bone and cleft marks associated with the violence. The soundtrack
contains sound effects associated with violence including moderate coarse
language, pleas of victims and the guttural moans and roars of the creatures.
The scenario is typical of this genre and the storyline is fanciful, acting to
lower impact.
A minority of the Board is of the opinion that the
continual and unremitting acts of violence with substantial blood detail is high
in impact. In the absence of a classification at the R18+ level for computer
games, this game in the minority view is therefore assessed at RC in accordance
with item 1(d) of the computer games table of the National Classification
Code..
DECISION
This computer game is classified MA 15+ with
consumer advice of strong violence.
The classification decision is based on section
21A of the Classification (Publications, Films and Computer Games) Act 1995
which states that if the Board is of the opinion that a classified computer game
contains contentious material (whether activated through use of a code or
otherwise) that was not brought to the Board's attention in accordance with
subsection 14(4) or 17(2) before the classification was made and if the Board
had been aware of the material before the classification was made, it would have
given the game a different classification, the Board must revoke the
classification.

Prod Valve / 2009 / USA
The sequel to 2008's first person shooter was banned by the Classification
Board on September 15th 2009. This followed NECROVISION, SEXY POKER, and RISEN,
to become the fourth Refused Classification game of the year.
Thanks to Scott for this report.
Australian Government
Classification Board
File No: T09/4697
Decision Report
Classification decisions are made in accordance
with the Classification (Publications, Films and Computer Games) Act 1995 (the
Act), the National Classification Code and the Classification Guidelines.
Production Details:
Title: LEFT 4 DEAD 2
Alternate titles:
Publisher: VALVE
Programmer: VALVE
Production Company: VALVE
Year of Production: 2009
Duration: Version: ORIGINAL
Format: Country/ies of origin: USA
Language/s: ENGLISH
Application type: CG4
Applicant: ELECTRONIC ARTS
Dates:
Date application received by the Classification Board: 08 September 2009
Date of decision: 15 September 2009
Decision:
Classification: RC
Consumer advice:
Synopsis:
A 1st person action/shooting game where you can play as one of four human
characters through a campaign to reach a safe house after fighting through
hordes of infected humans or play as an infected human with the aim of trying to
prevent the human survivors reaching the safe house.
The game also has several other multiplayer
modes.
Reasons for the Decision:
In making this decision, the Classification Board has applied the Classification
(Publications, Films and Computer Games) Act 1995 (the Classification Act), the
National Classification Code (the Code) and the Guidelines for the
Classification of Films and Computer Games 2005 (the Guidelines).
In the Board's view this game warrants an 'RC'
classification in accordance with item l(d) of the computer games table of the
National Classification Code:
"1. Computer games that:
(d) are unsuitable for a minor to see or
play;" will be Refused Classification.
The game contains violence that is high in impact
and is therefore unsuitable for persons aged under 18 years to play.
The game contains realistic, frenetic and
unrelenting violence which is inflicted upon "the Infected" who are
living humans infected with a rabies-like virus that causes them to act
violently. The player can choose from a variety of weapons including pistols,
shotguns, machine guns and sniper rifles. However, it is the use of the
"melee" weapons such as the crowbar, axe, chainsaw and Samurai sword
which inflict the most damage. These close in attacks cause copious amounts of
blood spray and splatter, decapitations and limb dismemberment as well as
locational damage where contact is made to the enemy which may reveal skeletal
bits and gore. Projectile shots to infected humans can cause abdominal wounds
which can reveal innards or even cause intestines to spill from the
wounds.
The Infected attack the player In an unrelenting
fashion, with numerous foe attacking the player at one time. The use of the
"melee" weapons can wipe out several Infected in one blow which cause
the above mentioned blood and gore effects. The player kills a very large amount
of enemy characters to proceed through the game. Whilst no post mortem damage
can be inflicted, piles of bodies lay about the environment.
The interactive nature of the game increases the
overall impact of the frequent and intense depictions of violence. This coupled
with the graphic depictions of blood and gore combine to create a playing impact
which is high.
A minority of the Board is of the opinion that the
violence is strong in playing impact and therefore warrants an MA 15+
classification with the consumer advice of strong violence.
Decision: This game is Refused Classification.
***
Valve Appeals against RC-rating
Australian Government
Classification Review Board
6 October 2009 MEDIA RELEASE
Classification review announced for the computer
game Left 4 Dead 2
The Classification Review Board has received an
application to review the classification of the computer game Left 4 Dead 2.
Left 4 Dead 2 was classified RC (Refused
Classification) by the Classification Board on 15 September 2009.
The Classification Review Board will meet on 22
October 2009 to consider the application. The decision and reasons will later be
published on www.classification.gov.au.
The Classification Review Board is an independent
merits review body. Meeting in camera, it makes a fresh classification decision
upon receipt of an application for review. The Classification Review Board
decision takes the place of the original decision made by the Classification
Board.
***
MA15+ censored version
Just in case the Review Board appeal failed, Valve prepared a censored version. This
was passed with an MA15+ (Strong bloody violence) rating on October 7th 2009.
***
Censored MA15+ vs. Review Board Appeal
Gabe Newell from Valve spoke in Sydney on the same day that the censored
version was passed with an MA15+. He explained that it was done so that should
the appeal fail then the November 17th release would not be missed.
Left
4 Dead 2 classified down under
October 8, 2009, au.gamespot.com
Newell told GameSpot AU yesterday that the
publisher had resubmitted two versions of Left 4 Dead 2 to the Australian
Classification Board following the Board’s decision earlier this month to
refuse the game classification; the two versions are the original, unaltered
version as well as one with some modifications.
"Right now we're pursuing two tracks: the
first track is to release the product that we've created as is in Australia,”
Newell said yesterday. “This is our very strong preference and what we're
working with the [Classification Board] to see if we can achieve--so we have an
appeal of their decision. The issue there is that that process is fairly slow
and that the next step on that isn't going to occur until October 22.
“At the same time we've also submitted an
Australia-specific version of the game which we think is fully compliant with
the [Classification Board's] guidelines for content. We may actually hear about
that version today. So the goal is to guarantee that something will be available
on November 17 in Australia while at the same time pushing to get approval for
that to be the full version of the game.”
The Board has provided GameSpot AU with a copy of
today's Left 4 Dead 2 ruling, which states that the modified version of the game
recently resubmitted "no longer contains depictions of decapitations,
dismemberment, wound detail, or piles of bodies lying about the
environment".
"It is the Board's view that the element of
violence in the game has been sufficiently modified and is now able to be
accommodated within the MA15+ classification," the report stated.
***
Classification Board Report for MA15+ version
Thanks again to Scott for this report.
Australian Government
Classification Board\
Decision Report
Classification decisions are made in accordance with the Classification
(Publications, Films and Computer Games) Act 1995 (the Act), the National
Classification Code and the Classification Guidelines.
Production Details:
Title: LEFT 4 DEAD 2
Alternate titles:
Publisher: VALVE
Programmer: VALVE
Production Company: VALVE
Year of Production: 2007
Duration: VARIABLE
Version: MODIFIED
Format: MULTI PLATFORM
Country/ies of origin: USA
Language/s: ENGLISH
Application type: CG4
Applicant: ELECTRONIC ARTS
Dates:
Date application received by the Classification Board: 25 September 2009
Date of decision: 07 October 2009
Decision:
Classification: MA 15+
Consumer advice: Strong bloody violence
A senior panellist has confirmed that the
application considered was valid under the Act and that this Decision Report
accurately reflects the Board's decision and any minority opinions.
Synopsis:
A revised version of computer game Left 4 Dead 2, which is a 1st person
action/shooting game where you can play as one of four human characters through
a campaign to reach a safe house after fighting through hordes of infected
humans, or play as an infected human with the aim of trying to prevent the human
survivors from reaching the safe house.
The game also has several other multiplayer
modes.
Reasons for the Decision:
In making this decision, the Classification Board has applied the Classification
(Publications, Films and Computer Games) Act 1995 (the Classification Act), the
National Classification Code (the Code) and the Guidelines for the
Classification of Films and Computer Games 2005 (the Guidelines).
In the Board's view this computer game warrants an
MA 15+ classification as, in accordance with Item 2 of the Computer Games Table
of the National Classification Code, it is unsuitable for viewing or playing by
persons under 15.
Pursuant to the Guidelines for the Classification
of Films and Computer Games, this computer game is classified MA 15+ as the
impact of the classifiable elements is strong. Material classified MA 15+ is
considered unsuitable for persons under 15 years of age. It is a legally
restricted category.
The classifiable element is violence that is
strong in playing Impact.
VIOLENCE
The game contains violence that is strong in impact and justified by context.
The game contains frenetic depictions of violence
as the player fights his way through hordes of "the infected", who are
humans infected with a rabies-like virus that causes them to act violently.
Weapons used include projectiles such as pistols, shotguns and assault rifles or
melee weapons, which include swords, axes, crowbars or chainsaws. During the
player's attacks on the infected, large and frequent blood splatters are seen as
the infected fall to the ground. No wound detail is shown and the implicitly
dead bodies and blood splatter disappear as they touch the ground. The
associated sound effects accompanying the acts of violence contribute to the
strong impact of this game. It is the Board's view that the interactive nature
of the game and amount of bloody violence results in a strong impact, thus
warranting an MA15+ classification.
The Board notes that the game no longer contains
depictions of decapitation, dismemberment, wound detail or piles of dead bodies
lying about the environment,
OTHER MATTERS CONSIDERED OR NOTED
The Board notes that section 21A of the Classification (Publications, Films and
Computer Games) Act 1995 states that if the Board is of the opinion that a
classified computer game contains contentious material (whether activated
through use of a code or otherwise) that was not brought to the Board's
attention in accordance with subsection 14(4) or 17(2) before the classification
was made and if the Board had been aware of the material before the
classification was made, it would have given the game a different
classification, the Board must revoke the classification.
The Board notes that Left 4 Dead 2 was previously
refused classification on 16/09/2009.
It is the Board's view that the element of
violence in the game has been sufficiently modified and is now able to be
accommodated within the MA15+ classification.
Decision:
This computer game is classified MA 15+ with consumer advice Strong bloody
violence.
***
Appeal against RC-rating fails
Australian Government
Classification Review Board
22 October 2009
MEDIA RELEASE
Left 4 Dead 2 classified RC upon review
A three-member panel of the Classification Review
Board (the Review Board) has unanimously determined that the computer game Left
4 Dead 2 is classified RC (Refused Classification).
In the Review Board's opinion, Left 4 Dead 2 could
not be accommodated within the MA 15+ classification. The computer game contains
a level of violence which is high in impact, prolonged, repeated frequently and
realistic within the context of the game.
In addition, it was the Review Board's opinion
that there was insufficient delineation between the depiction of general zombie
figures and the human figures, as opposed to the clearly fictional 'infected'
characters. This was a major consideration of the Review Board in determining
the impact of this game on minors.
Computer games classified RC cannot be sold,
hired, advertised or demonstrated in Australia.
The Classification Review Board convened today in
response to an application from the distributor of the computer game, Electronic
Arts, to review the decision made by the Classification Board on 15 September
2009 to classify Left 4 Dead 2 RC.
In reviewing the classification, the
Classification Review Board worked within the framework of the National
Classification Scheme, applying the provisions of the Classification
(Publications, Films and Computer Games) Act 1995, the National Classification
Code and the Guidelines for the Classification of Films and Computer Games. This
is the same framework used by the Classification Board.
The Classification Review Board is an independent
merits review body. Meeting in camera, it makes a fresh classification decision
upon receipt of an application for review. This Classification Review Board
decision takes the place of the original decision made by the Classification
Board.
The Classification Review Board's reasons for this
decision will appear on the Classification website when finalised.
Statement authorised by Victoria Rubensohn,
Convenor, Classification Review Board
***
Full Review Board Report
Australian Government
Classification review Board
Review Date: 22 October 2009
23-33 MARY STREET
SURRY HILLS, NSW
MEMBERS: Ms Victoria Rubensohn (Convenor)
The Hon Trevor Griffin (Deputy Convenor)
Ms Ann Stark
APPLICANT Electronic Arts Pty Ltd
INTERESTED
PARTIES None, but one letter from a member of the public was received and noted.
BUSINESS To review the Classification Board's
decision to classify the computer game Left 4 Dead 2 RC (Refused
Classification).
DECISION AND REASONS FOR DECISION
1. Decision
The Classification Review Board (the Review Board) classified the computer game
RC.
2. Legislative provisions
The Classification (Publications, Film and
Computer Games) Act 1995 (the Classification Act) governs the classification of
computer games and the review of classification decisions. Section 9 provides
that computer games are to be classified in accordance with the National
Classification Code (the Code) and the Guidelines for the Classification of
Films and Computer Games (the Guidelines)
Relevantly, the Code, under the heading 'Computer
Games', provides that computer games that:
(a) depict, express or otherwise deal with matters
of sex, drug misuse or addiction, crime, cruelty, violence or revolting or
abhorrent phenomena in such a way that they offend against the standards of
morality, decency and propriety generally accepted by reasonable adults to the
extent that they should not be classified; or
(b) describe or depict in a way that is likely to
cause offence to a reasonable adult, a person who is, or appears to be, a child
under 18 (whether the person is engaged in sexual activity or not); or
(c) promote, incite or instruct in matters of
crime or violence; or
(d) are unsuitable for a minor to see or play
are to be classified RC.
The Code also provides that:
Computer games (except RC computer games) that
depict, express or otherwise deal with sex, violence or coarse language in such
a manner as to be unsuitable for viewing or playing by persons under 15
are to be classified MA 15+(Mature Accompanied).
Section 11 of the Classification Act requires that
the matters to be taken into account in making a decision on the classification
of a computer game include:
(a) the standards of morality, decency and
propriety generally accepted by reasonable adults; and
(b) the literary, artistic or educational merit (if any) of the computer game;
and
(c) the general character of the computer game, including whether it is of a
medical, legal or scientific character; and
(d) the persons or class of persons to or amongst whom it is published or is
intended or likely to be published.
Three essential principles underlie the use of the Guidelines, determined under
section 12 of the Classification Act:
* the importance of context
* the assessment of impact, and
* the six classifiable elements - themes, violence, sex, language, drug use and
nudity.
3. Procedure
A three member panel of the Review Board met on 22
October 2009 in response to the receipt of an application from the original
applicant on 23 September 2009 to review the RC classification of the computer
game, determined by the Classification Board. Those three members had previously
determined that the application was a valid application.
The Review Board was assured that the computer
game, the subject of the review application, was the same game as had been
classified by the Classification Board.
The Applicant provided a written submission and
recorded gameplay of the computer game before the hearing. The Review Board
viewed the recorded gameplay and a demonstration of the game on 22 October 2009.
The Review board heard an oral submission from Mr
Paul Hellmrich representing the Applicant and he demonstrated the game.
The Review Board then considered the matter.
4. Evidence and other material taken into account
In reaching its decision the Review Board had regard to the following:
(i) The application for review
(ii) Electronic Arts' written and oral submissions
(iii) the computer game, Left 4 Dead 2
(iv) the relevant provisions in the Classification Act, the Code and the
Guidelines, and
(v) the Classification Board's report.
5. Synopsis
A 1st person action/shooting game where a person
can play as one of four human characters through a campaign to reach a
safe-house after fighting through hordes of infected humans, or can play as an
infected human with the aim of trying to prevent the human survivors reaching
the safe-house.
The game also has several other multiplayer modes.
In addition, it should be noted that Mr Hellmrich indicated that the computer
game was intended to be played on-line but that that could not be demonstrated
because the servers were not yet live.
6. Findings on material questions of fact
The Review Board found that the computer game contains aspects or scenes of
importance under various classifiable elements:
(a) Themes -
Mr Hellmrich submitted that the game 'was all about self-preservation and
working as a team'. The Review Board does not contradict that submission and
concludes that the classifiable element of 'Themes' could be accommodated in a
classification lower than RC.
(b) Violence -
Weapons used in the computer game included a pistol, axe, shotgun, chainsaw,
rifle, machinegun, acid/bile, cricket bat, saucepan and Molotov cocktail.
The game contains humans, 'zombies' and grotesque
fictional 'infected' characters.
Mr Hellmrich made a submission in which he
analysed the provisions of the National Classification Code as it describes the
circumstances in which a computer game would be classified RC. That submission,
in essence, relied very much on his assertions that:
- the game includes zombies who were not and never
had been human;
- zombies were fictional characters and that
zombie killing was an ancillary component to the central objective of the game
being played on-line and multiplayer;
- 15 year olds would know that the zombies were
fictional characters and could distinguish them from humans and that therefore
lessened the impact, (but in any event it was not unlawful to kill zombies which
meant that no crime had been committed); and
- there was no moral issue involved in killing
fictional characters.
Mr Hellmrich also submitted that all figures
(apart from the four humans) were stylized and not real, and that this lessened
the impact.
Mr Hellmrich submitted that 'the game is a high
MA15+ but due to the unrealistic nature of the violence still feel that this
game should be within the MA15+ band'.
The following scenes and acts (not an exhaustive
list) were noted by the Review Board:
* in the early stages, a body on the ground was
shot at repeatedly, a body disintegrated leaving a head on the ground with
copious amounts of blood;
* a fire left a visibly charred body;
* a body was lying face down on a bathroom floor
with a trail of blood - screaming and moaning accentuated the impact;
* copious blood including repeated instances of
blood splatter on camera lens;
* in a store with buses and trucks, blood
splatters, a body on the ground having been dragged leaving a trail of blood;
* a person hanging by fingertips from a beam with
fingers being stamped on, another person with arm shot off;
* swords used to behead and dismember with blood
everywhere;
* in a swamp, with an aircraft crashed, persons
being attacked, as they run towards camera some are shot with blood everywhere
and fleeting glimpses of stomach entrails spilling out;
* a group between several buses shot at, copious
blood including on camera lens, and several heads blown off;
* chainsaws used on attackers, heads cut off and
lots of blood; and
* exclamations and coarse language from time to
time accentuating the impact of acts of violence.
The Review Board concludes that the level of
violence is high in impact, prolonged, repeated frequently and realistic in the
context of the game.
It is also of the view that there is insufficient
delineation between the depiction of the general zombie figures and the human
figures as opposed to the clearly fictional 'infected' characters. This means
that the objects of the violence could not easily be distinguished as human or
unreal or fictional creatures. However, the Review Board is of the view that the
question whether the objects of the violence were fictional or real, and whether
a 15 year old could discern the difference, is largely irrelevant where the game
displays the level of realism this one does.
(c) Language -
There are several instances of coarse language but it is infrequent and can be
accommodated in a classification lower than RC.
(d) Sex -
There is no sex in the computer game.
(e)Drug Use -
There is no drug use in the game.
(f) Nudity -
There is no nudity in the game.
7. Reasons for the decision
The Review Board is of the view that the violence in the computer game is the
principal classifiable element upon which the Review Board should make and has
made its decision.
The Review Board is unanimous in its view that the
game is not suitable for playing by minors because of the level of violence and
its high impact.
To be classified MA 15+ as sought by the
Applicant, the Guidelines will allow violence justified by context but with an
impact no higher than strong. Having regard to those Guidelines and the constant
and recurring acts of violence in the computer game, the Review Board
unanimously determines that the computer game cannot be classified MA 15+ and
falls into the RC classification for computer games.
8. Summary
The Review Board determined that the computer game Left 4 Dead2 is classified RC
as a game where the impact of the violence is high and, therefore, not suitable
for playing by minors.
***
Uncut vs. Censored Version
The censored MA15+ version was released in late October 2009 and it did not take
long for the games community to identify the missing footage.
The
Australian Version Thread
forums.steampowered.com
October 28, 2009
So you may think the only content removed was the
visual content you are WRONG!
Visual Content Removed: Blood Spatter (greatly
minimised) Bodies Disappear NO GORE AT ALL
Now for something that CHANGES GAMEPLAY:
Uncommon Infected (UCI) completely removed (Riot Cop i.e Bulletproof Zombie) If
Someone with an uncut version joins a game with Australians with the cut version
Uncommon Infected will NOT spawn
Now lets see what conflicts here:
Visual effects: Bodies Disappear: Now this DID NOT
happen in Left 4 Dead 1 and it gained the MA15+ Rating why the hell was this
removed? and why are prop corpses present if corpses disappear Gore and Blood:
This has been drastically tuned down compared to Left 4 Dead 1(MA15+) and even
removed decapitation which was present in Left 4 Dead 1.
Gameplay: UCI's (UnCommon Infected) were removed
which is a new key gameplay mechanic which allows L4D2 to be just that more
Different to L4D1 The Riot Cop will not Spawn on Australian Cut versions why is
this? Shooting Cops is not allowed? Lets see what games do this that are
classified: CS 1.6 CSS Prototype Resident Evils GTA Series Give me a valid
reason the Riot Cop was removed ALSO the fact they were Security and not the law
enforcement conflicts the reason for removal.
Left
4 Dead 2 - Censor Comparison L4D2
youtube.com
October 29, 2009
Video Comparison Between The Uncut version of
Left4Dead2 and the Australian "Low Violence" version
L4D2
Intro: Normal vs Censored Split Screen
youtube.com
November 1, 2009
Showing the censored (Australian and German) and
the normal (rest of the world) version of the Left 4 Dead 2 demo intro in a
split screen style. You can compare easily what exactly has been censored.
***
LEFT 4 DEAD 1 (MA15+) VS. LEFT DEAD 2 (RC)
Here is Bjorn's comparison between the Classification Board reports for part
one and part two.
Point 1
Left 4 Dead:
“The wound and site of dismemberment contains little detail other than the
blood depictions, and there is no detail of viscera, bone and cleft marks
associated with the violence.”
Left 4 Dead 2:
“These [melee] close in attacks cause copious amounts of blood spray and
splatter, decapitations and limb dismemberment as well as locational damage
where contact is made to the enemy which may reveal skeletal bits and gore.
Bjorn: The improved damage model appears to be
the key factor in the Board’s decision. The Board specifically noted the lack
of detail in wounds and sites of dismemberment in Left 4 Dead, so the new, more
detailed melee damage model attracted particular attention and specific mention
in the decision report for the sequel.
Point 2
Left 4 Dead:
“The scenario is typical of this genre and the storyline is fanciful, acting
to lower impact.”
Left 4 Dead 2:
“The interactive nature of the game increases the overall impact of the
frequent and intense depictions of violence. This coupled with the graphic
depictions of blood and gore combine to create a playing impact which is high.”
Bjorn: Context and interactivity are dealt with
inconsistently by the Board, as these elements would seem to have changed little
from the original game, yet are assessed quite differently. Interactivity is a
strong contextual factor in game classification, however when read one after the
other, it is hard to understand how it is a key factor in Left 4 Dead 2 and not
the original. This is yet another example of the inconsistency with which the
Classification Board applies the Classification Guidelines.
Point 3
Left 4 Dead:
A minority of the Board is of the opinion that the continual and unremitting
acts of violence with substantial blood detail is high in impact [and recommend
RC].
Left 4 Dead 2:
A minority of the Board is of the opinion that the violence is strong in playing
impact and therefore warrants an MA 15+ classification.
Bjorn: Both games were split decisions for the
Board. The Board has 5 new members since Left 4 Dead was classified, although of
course there is no way of knowing which members classified either game.
Left 4 Dead 2 has been the subject of
controversy for a reason other than classification in Australia recently. Fans
believed it to be no more than an expansion for the original game, for which
they would be unfairly charged, rather than receiving it as a free update to the
original game. From this background, it is interesting to compare Review Board
decisions for these two very similar games, and discover the very fine line that
separates the game able to be sold to 15 year olds, and the one deemed unable to
be legally sold to anyone at all in Australia.
***
LEFT 4 DEAD 2 in Senate Estimates
During the February 2010 Senate Estimates hearings the subject of LEFT 4 DEAD
2 was touched on when Senator Guy Barnett questioned if this was the type of
game that would receive an R18+.
The speakers are:
Senator Guy Barnett Liberal Senator for
Tasmania
Senator the Hon Penny Wong Labor Senator for South Australia
Legal Services
Sub Program 1.2.2—Classification and Copyright
Ms Helen Daniels, Assistant Secretary, Copyright and Classification Policy
Branch
Attorney-General’s Department
Management and Accountability
Mr Roger Wilkins AO, Secretary
Classification Board
Mr Donald McDonald AC, Director
Database Estimates Committees
Date 08-02-2010
Source Senate
Committee Name LEGAL AND CONSTITUTIONAL AFFAIRS LEGISLATION COMMITTEE
Place Canberra
Department Attorney-General’s Department
Senator BARNETT —I am advised that in the US the
unmodified version of the game Left 4 Dead 2 was given a ‘mature’ rating—so,
suitable for persons aged 17 and older—but was classified ‘refused
classification’ in Australia. ‘Mature’ games in the US may contain intense
violence, blood and gore, sexual content and strong language. What is the
minister’s intent in wanting to open the possibility of these extremely
violent and sexually explicit interactive games being made available in
Australia? That is a question for the minister. I am happy for you to take it on
notice, Minister.
Mr Wilkins —That is one for the Classification
Board.
Senator BARNETT —I am happy for the board to
respond.
Mr D McDonald —Senator, I can give you the
history of the classification of that game in Australia—this is Left 4 Dead 2.
On 15 September 2009, the Classification Board classified an original, unedited
version of Left 4 Dead 2 as RC—that is to say it was refused classification. In
the board’s view, the game was unsuitable for a minor and contained violence
that was more than strong in impact. The interactive nature of the game
increased the overall impact of the frequent and intense depictions of violence.
This, coupled with the graphic depictions of blood and gore, combined to create
a playing impact that was considered high. The distributor applied for a review
of this decision and, on 22 October 2009, the Classification Review Board met
and also classified the game ‘RC’—in other words, they refused
classification. A modified version of the game was later submitted to the
Classification Board and was classified MA15+, with consumer advice of ‘strong,
bloody violence’.
Senator BARNETT —All right. Thank you for that.
Did the minister want to respond to that question as to why the minister or the
government would want to make such a video game legal?
Senator Wong—I am not sure I have got any
instructions or advice from the minister about the view on that specific game. I
would have to take that on notice. I am not sure I can agree with the assertion
you have just made either.
Senator BARNETT —I am happy for you to take it
on notice.
Mr Wilkins —Can I just comment on that, Senator.
The Classification Board classifies according to the existing law. The
discussion paper is out there precisely because the government is trying to
elicit what the public view is and it will then make some policy decisions on
the basis of that. So that is the position. The government has not got a
concluded view on this issue.

Prod Sierra / 2004 / USA / IMDb
Vivendi Universal Games had this title Refused Classification on
September 9th 2004.
In an article published on the Atomic
MPC website they have quoted the OFLC report as giving the following
reasons for the ban
Leisure Suit Larry is based around the
bumbling journeys of a suit-clad character Larry Lovage who takes part in
"extra curricular" activities at college. Larry attempts to woo
and have sex with or play sexualised games with a series of female
characters, an OFLC report said.
The report said the computer game contains
"obscured and/or implied sexual activity and obscured and partial
nudity involving stylised, animated characters."
These depictions occur in "full-motion
video sequences" and include instances such as Larry receiving
below-screen fellatio from Koko. "Sucking sounds are heard,"
said the OFLC.
An OFLC spokesperson confirmed that the
title had been banned and could not be imported, hired or sold to the
public.
***
Whilst Futuregamez managed to
get this admission from Vivendi Universal Games
".....the version they submitted
to the OFLC was the same cut-down version that America is getting, and not
the uncut version which Europe is getting. They will not be releasing it
here in Australia."
***
From Issue 48 of Atomic
MPC magazine.
This is a quote from the article titled Give
us an 'R'.
Vivendi Universal Games ANZ Marketing Director
Colin Brown says Vivendi has no plans to edit and resubmit Leisure Suit
Larry: MCL because the sheer amount of editing that would be required
would have compromised the game play experience.
"Sexual themes are woven into the very fabric of what the Leisure
Suit Larry brand is about," he says. "VUG feels that, by
removing a significant part of the sexual content, the game would be less
fun to play."
***
The games conundrum. CRN 23.02.05
However, some games stores that ship
internationally may provide a loophole for Australian buyers. Leisure Suit
Larry: Magna Cum Laude was also recently banned in Australia, but the
online store for its publishers, Vivendi Universal, has shipping options
to Australia.
The website www.larryuncut.com advertises
'full nudity and sex scene footage not seen in the original version' to
purchasers over 18 years of age. The online order form, which converts the
currency into Australian dollars, is hosted by the Vivendi Universal Games
store.
Vivendi Universal was unable to provide
clarification on its policy about shipping the Leisure Suit Larry game to
Australian buyers by the time CRN went to press.
***
Classification Board & Classification
Review Board
Annual Report 2004-2005
Page 40
Classification Board
Computer Games
The Classification Board classified the
computer games Singles Flirt Up Your Life and Leisure Suit Larry: Magna
Cum Laude RC for sexual activity related to an incentive or reward.
Additionally, in regard to the computer game Leisure Suit Larry: Magna Cum
Laude the classification reflected the player’s ability to access
stylised and realistic nudity, obscured and/or simulated sexual activity
and sexual references increasing the impact above strong.
***
Classification Board & Classification
Review Board
Annual Report 2004-2005
Page 41
Classification Board
Computer games – complaints
The
OFLC received 298 complaints about computer games including 153 complaints about
the absence of an R18+ classification for computer games. Another 72 complaints
related to concerns that Grand Theft Auto: San Andreas was edited by the
distributor to obtain an MA15+ classification, while 16 complaints related to
concerns that Half Life 2 (MA15+) would be classified RC. A further 16
complaints protested the RC decision for the computer game Leisure Suit Larry:
Magna Cum Laude. There is some overlap between the figures quoted above as some
people raised several of these issues in the one item of correspondence.
***
Atari Australia had LEISURE SUIT LARRY: BOX OFFICE BUST rated MA15+ (Frequent
sexual references and coarse language) on February 17th 2009.

Prod Comad / 1996 / Japan
Submitted by the Victorian Police, it was rated RC on August 9th 1996.

Prod Midway / 2004 / USA / IMDb
This title received quite a bit of press comment before its submission
to the OFLC. It was first mentioned in two articles that appeared in The SMH and The
Age
Activists
urge classification review. SMH 21.03.05
This is another article that looks at the absence of an R18+
rating for games in Australia.
"....the expected
release later this year of Narc, a game in which players shoot
rivals and take drugs such as crack cocaine and speed. The pace and
ambience of the gameplay changes to reflect the effects of the drugs."
"The OFLC will not
comment on Narc until it receives a request for its
classification, expected later in the year."
New
game smacks of grim culture. The Age 21.03.05
The Office of Film and Literature
Classification, which rates or bans computer games in Australia, has not
yet seen the latest drug culture productions.
A spokesman for Sony defended
the game, saying it was "a classic good-versus-evil game" that
showed the destructive power of drugs.
John Fitzgerald, of the University of
Melbourne's school of population health, believed most game players had no
difficulty in separating reality and fantasy, and that the likelihood of
being turned into junkies was less than many expect.
"Gamers are more interested in fantasy,
not usually into drug-taking, and they deal with drug-taking in fantasy
differently than in reality," he said.
"They would see drug-taking as a
fantasy behaviour rather than one that affected real life behaviour."
***
Two days later, on March 23rd the game was referred to in the Victorian
House of Assembly during debate of the Classification
(Publications, Films and Computer Games) (Enforcement) (Amendment) Bill.
The speaker was Jude Perera of the Labor Party.
"A video game supposedly
coming into the USA market shortly will
involve the taking of drugs, showing how drugs can create blackouts, drug
addiction, job loss and, finally, overdose and death. These types of games
glamorise drug addiction and could be triggers for psychotic behaviour."
What is this man talking about? He says that:
"showing how drugs can create blackouts, drug
addiction, job loss and, finally, overdose and death."
....and then goes to claim that that the game can
"glamorise drug addiction".
Well it doesn't sound very glamorous to me! It looks
like it's more a warning of the dangers of drugs.
***
The Australian distributor Red Ant Enterprises submitted the game for
classification soon after. The OFLC gave it a Refused Classification
rating on April 8th 2005. The full Classification Board report is as
follows.
Reasons for decision:
This computer game contains frequent drug
use. Throughout this game the player can choose to take illegal drugs to
help achieve the aim of being an effective drug-squad officer fighting a
major drug cartel. These drugs include, heroin, methamphetamine (speed),
LSD, marijuana, ecstasy and Quaaludes. The effects of these drugs are
varied but provide the player with some benefits in progressing through
the game. For example, when a player takes ecstasy tablet opponents will
stop attacking and allow the player's character to escape. Similarly,
taking speed allows the player's character to run faster and catch bad
guys.
The board was told by the applicant that
these drugs also have a detrimental effect on the player in that they
affect his/her "badge rating", meaning that other characters
lose their respect for the player's character's police status making the
player more vulnerable to attack.
Drug taking can slow make the player's
character become addicted, blackout-which ends the game-or be thrown off
the force.
However, the board also heard the badge
rating can be restored if the player chooses to stop taking drugs and return and return to being a legitimate laws enforcer/ Similarly, the
plater can also go into drug rehabilitation, which restores their status.
The board was told told by the applicant that a player who takes drugs can
also access better weapons & can achieve their objectives faster/
Information is also provided such details
how many times a player can use a specific drug before they become
addicted. For example, in the case of ecstasy it is 12 uses and for speed
it is 7 uses. The the board was told that the player who used strategy in which
they alternated between being a good cop and bad cop would progress faster
than a cop who simply played by the rules and did not use drugs.
In the board's majority view, in which drugs
are used as a reward or incentive, has an impact that is higher then
strong and/or exceeds the general rule "except in material restricted
to adults, nudity and sexual activity must not be related to incentives or
rewards and material that contains drug use and sexual violence related
to incentives or rewards is refused classification.
-Other matters considered-
This computer game contains violence and language that could be accommodated at a lower classification.
-Minority view-
In the boards minority view the impact of
this game is no higher then strong and is justified in context of a game
based on busting drug dealers. This view holds that drug use as an
incentive is equal to, if not outweighed, by such disincentives as losing
a badge rating or becoming addicted. This view also holds that an
exception can be made to the general rule, allowing this game to be
accommodated at the MA15+ classification.
-Decision-
In the boards majority view this game
warrants an RC classification.
***
Once again thanks to Mick for writing
to the OFLC and obtaining the above report. He makes some valid criticisms
of the OFLC reasons for the ban.
This is extremely stupid, SHELLSHOCK NAM 67,
PLAYBOY: THE MANSION, GTA SAN ANDREAS, GOD OF WAR etc, all use sex and
nudity as a reward. SHELLSHOCK NAM 67 even uses drugs as a reward.
It's so inconsistent! Also why is it not ok to use drugs and sex as a
reward, but it is ok to use extreme violence as a reward?
***
Red Ant Enterprises issued the following press release on
April 12th. Thanks to the Future
Gamez for passing this on.
Sydney, April 12th 2005 -
The Office of Film and Literature Classification (OFLC) have refused
classification (RC) on Midway Games’ NARC.
NARC is an in-depth,
3rd-person action/shooter video game set against a stylised modern-day
backdrop of the War on Drugs. Playing in the elite NARC squad, players
must rid the world of the powerful international K.R.A.K. drug cartel.
Using deadly firepower and police authority, players will make the choice
to play it straight or use and abuse narcotics to get that extra edge and
quick cash. Players decide whether to play as a good or bad cop as they
face the mean streets and criminal underworld that rules it.
The OFLC classified NARC
with an RC in accordance with Part 1(d) of the computer games table of the
national classification code, which states, in part, that “1. Computer
games that; (d) are unsuitable for a minor to see or play”*.
A seven-member panel of the
Classification Board determined, in a majority 6 to I decision that Narc
be refused classification.
The minority view of the
board believes the impact of the game is justified in the context of a
game based on busting drug dealers. Unfortunately the majority of the
board did not agree that NARC was justified within the current highest
classification rating of MA15+.
There is no R classification
for computer games. MA15+ is the highest possible rating given to a game.
Those games, which are unsuitable for a minor to see or play, are refused.
Classification decisions are
to be given effect on a list of principles from the National
Classification Code, including:
- Adults should be able to read, hear and see what they want. * and
- Minors should be protected from material likely to harm or disturb them
An Adult, means a person who
is 18 or older. The Restricted (R) rating does not exist in the world of
gaming. Because of this, it appears that adults are not able to read, hear
and see what they want.
Gaming is fast growing in
the entertainment industry. With the average gamer being of an age around
25, the demand is high for a restricted (R) rating to be introduced.
Midway’s upcoming release
NARC will not be released in Australia. The line was crossed…
***
Classification Board & Classification
Review Board
Annual Report 2004-2005
Page 40
Classification Board
Computer Games
The computer game Narc was classified RC for
drug use related to an incentive or reward.

Prod The Farm 51 / 2009 / Poland
This was banned by the Classification Board on April 7th 2009, the first game
of the year to be rated RC. 505 Games SRL were the applicant. A censored version
was passed with an M (Violence and coarse language) rating on May 14th 2009.
RC-rated Board Report
Thanks to Scott for this report.
Board Report
Classification (Publications, Films and Computer Games} Act 1995
DETAILS OF THE COMPUTER GAME;
FILE No T09/750
Title: NECROVISION
Version: ORIGINAL
Format: Multi Platform
Duration: VARIABLE
Publisher: 505 GAMES
Programmer: 1C
Production Co: NOT SHOWN
Country Of Origin: EUROPE
Language: ENGLISH
Application Type: Comp Game Standard Level 2
Applicant: 505 GAMES SRC
PROCEDURE;
The Classification (Publications. Films and Computer Games) Act 1995, the
National Classification Code and the Classification Guidelines are followed when
classifying films, computer games and publications
Written submissions: NO
Oral submissions: NO
MATERIAL CONSIDERED:
In classifying this item regard was had to the following:
(i) The Application YES
(ii) A written synopsis of the item YES
(iii) The Item YES
(iv) Other NO
DECISION
(1) Classification: RC
(2) Consumer Advice:
(3) Key:
SYNOPSIS;
This game is a first person shooter game set in World War II and includes German
Soldiers as well as zombies, vampires and other monsters as enemy combatants.
REASONS FOR THE DECISION:
In making this decision, the Classification Board has applied the Classification
(Publications, Films and Computer Games) Act 1995 (the Classification Act), the
National Classification Code (the Code) and the Guidelines for the
Classification of Films and Computer Games 2005 (the Guidelines).
In the Board's view this game warrants an 'RC'
classification in accordance with item 1(d) of the computer games table of the
National Classification Code:
" 1. Computer games that:
(d) are unsuitable for a minor to see or play;" will be Refused
Classification.
The game contains violence that is high in impact
and is therefore unsuitable for persons aged under 18 years to play.
The game is a first person shooter game that is
set in the trenches of World War II and includes German Soldiers, zombies and
vampires as enemy combatants. A number of weapons are available to the player
including hand guns, machine guns, barbed wire, explosives and knives. When the
player shoots an enemy combatant, a large volume of blood spray results and the
enemy may be dismembered or decapitated. Injury detail is high with pieces of
flesh seen flying from bodies when shot or a high level of wound detail visible
on bodies. Post mortem damage occurs when bodies are shot resulting in blood
spray, dismemberment and decapitation.
This level of blood and injury detail occurs
frequently and throughout the game and in the Board's view, exceeds a strong
playing impact and therefore cannot be accommodated within the MA 15+
classification level.
DECISION
This game is Refused Classification.
***
M-rated Board Report
Thanks again to Scott for this report.
Board Report
Classification (Publications , Films and Computer
Games) Act 1995
DETAILS OF THE COMPUTER GAME;
FILE No T09/750
Title: NECROVISION
Version: ORIGINAL
Format: Multi Platform
Duration: VARIABLE
Publisher: 505 GAMES
Programmer: THE FARM 5 1
Production Co: 505 GAMES
Country Of Origin: POLAND
Language: ENGLISH
Application Type: Comp Game Standard Level 2
Applicant: 505 GAMES SRL
PROCEDURE:
The Classification (Publications, Films and Computer Games) Act 1 995, the
National Classification Code and the Classification Guidelines are followed when
classifying films, computer games and publications
Written submissions: NO
Oral submissions: NO
MATERIAL CONSIDERED:
In classifying this item regard was had to the following:
(i) The Application YES
(ii) A written synopsis of the item YES
(iii) The Item YES
(iv) Other gameplay examples
DECISION
(1) Classification: M
(2) Consumer Advice: Violence and coarse language
(3) Key:
SYNOPSIS;
This computer game is a revised version of Necrovision which was originally
classified RC on 7 April 2009. This game is a first person shooter game set in
World War II and includes German Soldiers as well as zombies, vampires and other
monsters as enemy combatants.
REASONS FOR THE DECISION:
In making this decision, the Classification Board has applied the Classification
(Publications, Films and Computer Games) Act 1995 (the Classification Act), the
National Classification Code (the Code) and the Guidelines for the
Classification of Films and Computer Games 2005 (the Guidelines).
In the Board's view this computer game warrants an
M classification as, in accordance with item 5 of the computer games table of
the National Classification Code, it cannot be recommended for viewing by
persons who are under 15.
Pursuant to the Guidelines for the Classification
of Films and Computer Games, this computer game is classified M as the impact of
the classifiable elements is moderate. Material classified M is not recommended
for persons under 15 years of age. There are no legal restrictions on access.
The classifiable elements are violence and
language that are moderate in playing impact.
The Board notes that the original version of this
computer game was classified RC on the 7 April 2009.
VIOLENCE
This revised version of the game contains violence that is moderate in playing
impact and justified by context.
Players frequently kill zombie enemies with
gunfire or by employing dynamite or hand-to-hand, "melee-style"
combat. Some of the violence includes shooting with a nailgun, implied stabbing
or slashing with bayonets and entrapment using barbed wire.
The Board notes that (as per the applicant's
statement regarding modifications to the game's blood detail, wound detail and
post-mortem damage) the blood detail appears throughout the game as a grey
"dust" effect when enemies are hit. Zombies fly into the air or their
bodies jerk when bullets impact. However no further injury or wound detail is
visible. These modifications substantially reduce the playing impact of the game
and it can therefore be accommodated at M.
LANGUAGE
The game contains use of strong coarse language in the form of "fuck"
language which is used occasionally in a non-aggressive tone.
DECISION
This computer game is classified M with consumer advice of violence and coarse
language.
The Board notes that section 21A of the
Classification (Publications, Films and Computer Games) Act 1995 states that if
the Board is of the opinion that a classified computer game contains contentious
material (whether activated through use of a code or otherwise) that was not
brought to the Board's attention in accordance with subsection 14(4) or 17(2)
before the classification was made and if the Board had been aware of the
material before the classification was made, it would have given the game a
different classification, the Board must revoke the classification.
***
The excellent German censorship site schnittberichte.com
has a comparison between the German censored version and the United Kingdom
uncensored version. It needs to be confirmed if the Australian and German
versions are the same. Run the url through Google to obtain an English
translation of the page.


Prod Comad / 1994 / Japan
Submitted by the Victorian Police, it was rated RC on August 9th 1996.

Prod Digital Pictures / 1992 / USA / IMDb
The release of this game was instrumental in the introduction of a games
classification system in Australia.
The following is taken from the OFLC Annual report 1992-93.
"The Office has also been asked to
develop proposals for the regulation of computer games and computer
generated images.
Public concern about these games has been
kept under review by the Standing Committee
of Censorship Ministers.
The Australian Law Reform Commission
recommended that these games should be included
in the definition of publications in its Report on Censorship Procedure.
Because of this recommendation and
widespread public concern about a computer game
called Night Trap, Censorship Ministers decided that these games
should be regulated and have asked that proposals be brought before them
in November 1993. They also have asked that draft instructions for
legislation be ready for consideration at their scheduled meeting in
February next year.
These games, some of which can take up to
three weeks to play are now being replaced, by more sophisticated
technology which on some estimates will take up to three months! to play
if all of the levels of the game are to be examined.
The principal industry bodies have indicated
publicly that they are seeking guidance for
classification guidelines so that they can, in the interim, classify
material themselves.
While Ministers have ruled out full self
regulation, the Office is exploring with the industry, and with community
groups, alternatives which will allow for as much self regulation as
possible. Such a process would be supervised by a body which will
safeguard the community's interests, and regulate the sale and hire of the
material in as simple and effective a way as possible.
Industry and community groups are being
consulted before the proposals are submitted to Ministers. It is the
intention that representatives of these groups will be given every
opportunity to comment and make suggestions about the proposals."
Sega Ozisoft eventually had a full version classified on May 10th 1995.
Despite the controversy that had surrounded this title, it was passed with
a relatively mild M15+ (Medium Level Violence).
Further information on this title can be found at Anthony Larme's Banned
Games page, and Games Censorship
Collection site.

PC
Foreplay / Adult Film Cameraman
Prod Interactive Girls / USA
Submitted by the Victorian Police, it was rated RC on June 17th 1996.

Peepshow
2: The Girlie Game
aka The Girlie Game
Prod Romantics / USA
Submitted by the NSW Police, it was rated RC on 21 April 1997.

Prod Sierra
On-Line / 1995 / USA / IMDb
Sega Ozisoft had a Beta Version of this Refused Classification on 9th August
1995. The full commercial version was submitted, on 5th September
1995 and was also rated RC.
The full Censorship Board report from the September 5th refusal is as
follows.
VOTING: UNANIMOUS
DECISION: REFUSE
SYNOPSIS: A complete version
of that screened and Refused on the 9th Aug 1995.
COMMENT: In the Board's
opinion, this complete version CD-ROM game warrants a Refuse under the
computer games guidelines for one scene of simulated sexual activity
between consenting adults and one scene of simulated sexual activity that
contains strong overtones of sexual violence.
Under the Computer Games
Classification Guidelines;
"simulated or explicit depictions of sexual acts between consenting
adults" and,
"any depiction of sexual violence or sexual activity involving
non-consent of any kind" warrants Refuse.
Chapter One of the seven
disc game shows a male and a female, earlier identified as man and wife,
in bed after the woman awakes from a nightmare. The husband consoles her;
this subsequently develops into a short scene of simulated waist up
thrusting intercourse, revealing a side view of the woman's bare breast as
she lays atop her partner.
In chapter four, a bathroom
scene shows the woman in a negligee at a mirror combing her hair. The
husband walks up behind her, strokes her hair, and runs his hand over her
clothed breast. Angry from a prior scene argument, she brushes his hand
away. He continues his advances until they both willingly embrace and
kiss. This is shown with soft background music.
The husband lifts her under
her armpits, carries her to the bathroom wall, continues kissing her and
the camera closes in on his hand lifting her clothes. At this point, the
music changes tempo and tone, becoming darker and thumping. The man's face
is shown with an evil expression, eyes glaring wide as he holds the
woman's hands up above her head on the wall behind her. He is shown to
begin a vigorous thrusting motion, simulating intercourse. The woman's
face is seen in close up, crying and scared, shaking her head from side to
side during what, at that point, begins to look like a sexual attack.
While the narrative
structure has by this stage clearly indicated that evil forces are
influencing the husband's actions and, that the game play is such that the
player's role as the wife is to prevent this from happening to herself and
her husband, the above guidelines do not contain anything that allows
contextual justification considerations by the Board.
Thus, the unanimous decision
of the Board is that the game warrants Refuse under the Computer Games
Classification Guidelines.
The 1995-96 OFLC Year in Review also provides an overview of the ban.
One commercial game, Phantasmagoria, was
Refused Classification during the last year. In this game one played from
the perspective of a wife who had recently moved into an old
house possessed by evil spirits.
This seven CD game using actors in
full-motion video contained a visual of breast nudity within an implied
love-making scene between the wife and her husband and a scene in which
the 'possessed' husband's sexual advances turned into a violent sexual
attack.
According to the computer games guidelines,
nudity in a sexual context, unless there is a bona fide educational,
medical or community health purpose, requires refusal, as does any
depiction of sexual violence.
Sega Ozisoft were able to sell their stock of the game that they had imported
before it was banned. This was due to a delay in States such as Victoria
in passing
the Computer Games legislation.
No modified version was ever submitted, so the game remains banned in
Australia.
Anthony Larme's Memorial
to PHANTASMAGORIA contains everything you could possibly want to
know about the game. An in-depth look at its Australian
Censorship History is also included.
Further information can also be found at his Games Censorship
Collection site.

Prod Sierra On-Line / 1996 / USA / IMDb
Playcorp had this passed with an MA15+ (High Level Violence, Horror
Theme, Sexual References) on February 4th 1997. Despite being listed as
the ORIGINAL, this was actually a modified version. It was produced for
Conservative US distributors such as Walmart, and for countries such as
Australia.
The game took three months to be classified in Australia. The alpha
version was initially shown to the OFLC, then the beta, the uncensored,
and then the final version. The OFLC were also shown a videotape of all
the contentious scenes.
Anthony Larme's Memorial
to the game has everything you need to know. The Censored
Scenes section is of particular interest, and looks at the various
versions available around the world. Here you can find that the one
approved by the OFLC:
"......automatically censors the three
sex scenes but allows the four censorable violent scenes to be optionally
censored by the consumer."
Further information can be found at his Games Censorship
Collection site.

Prod Ubi Soft / 2004 / USA
This title has been included as
AN EXAMPLE OF OFLC POLICY. it has not been censored OR BANNED.
After banning LEISURE SUIT LARRY and SINGLES-FLIRT UP YOUR LIFE in 2004
because of sexual content, it was something of a surprise to see this game
passed.
It was rated MA15+ (Strong Sexual Content, Nudity, Adult Themes) on
October 28th 2004. Ubi Soft Entertainment gave it an Australian release on
March 3rd 2005. Correct me if I'm wrong, but I believe this to the
first games to carry a warning of 'Strong Sexual Content'. So why exactly
did this title make it through, whilst the others were banned?
The article 'Rated D for Dilemma' published in The Sydney Morning
Herald on April 9th 2005 goes someway to clarifying the situation.
Sex is increasingly part of video games. Playboy
The Mansion with "breast nudity present but not genital" -
to quote the classification office - was launched last month. The player
takes on the role of Hugh Hefner and can have "sex; with a variety of
women.
Not all games get passed the classification
office. A version of Manhunt, with examples of torture and
plastic-bag asphyxiation was refused classification, as was the sex romp Leisure
Suit Larry: Magna Cum Laude . The office cited "the general rule
which prohibits nudity and sexual activity related to incentives or
rewards".
Owen Hughs from the games producer Ubisoft
says Playboy The Mansion doesn't use sex as a reward and players
"can't have sex with drunk people".
***
David Warner offers another reason.
"Apparently, the reason this
game passed is that there is no sexual violence against women. For
instance in GTA: Vice City the OFLC deemed the ability to have sex with a
prostitute and then being able to attack them to get your money back as
unacceptable. Likewise in Leisure Suit Larry Magna Cum Laude there were
scenes where it was possible to spank women during sex – an act deemed
as sexual violence… Playboy the mansion contains no such
violence…"
***
Mick McClanahan has played the game and has provided the following
run-down.
You can get a variety of girls drunk and
have sex with them. The sex is shown, but there is only breast nudity as
they are wearing a thong. You chat up the girls then take them to the
couch and have sex with them. Depending on what type of couch you're on, there are
about three different sexual positions you can do it in.
The more you progress in the game, the more points you get. They allow you
to unlock various things such as real photos of fully naked playmates and
small cheats to get people instantly drunk and horny etc.
You can smoke cigars with people.
You can make you're employees take off the
top half of there clothing and so they walk around fully topless.
***
An expansion pack titled PLAYBOY THE MANSION: PRIVATE PARTY was
classified MA15+ (Strong Sexual Content, Nudity, Adult Themes) in October
2005.

aka Loose Cannon
Prod Running with Scissors - Ripcord / 1997 / USA / IMDb
Sega Ozisoft had a
modified version of this game Refused Classification on 28th October 1997.
No version has ever been released in Australia.
The Classification Board
report is as follows:
The Classification
Board (the Board) at the Office of Film and Literature Classification has
viewed the computer game Postal and classified the game RC (Refused
Classification). This means the game cannot be legally sold, demonstrated,
or advertised in Australia.
In the
Board's view the game offends against community standards to the extent
that it should not be classified.
The
game play is based around a central character who uses a variety of
weapons to kill armed 'hostiles' and unarmed civilians in a number of
different locations. The aim is to kill a pre-determined percentage of the
population on each level. Locations for gameplay included suburban city
streets and parks. The player can exit the game at any time by committing
suicide.
The Board noted that killing
opponents, and unarmed civilians, is the basic feature and purpose of
gameplay.
In the Board's view, the
neighbourhood context in which violence occurs is the source of much of
the impact of the game. The Board noted that although the characters in
the game are small animated figures, the soundtrack emphasises the fear
and suffering of the victims.
The
Board noted community concerns about massacres and other acts of random
violence in such locations.
Although
some of the more extreme material in the full American version of Postal
has been removed from the version submitted for classification in
Australia, the Board was of the view that Australian community standards
preclude the modified version being available for sale in Australia.
In
reaching its decision the Board took into account the National Classification
Code, a schedule to the Classification (Publications, Films and
Computer Games) Act 1995, and the Classification Guidelines for
Computer Games.
John Dickie
Director
October 1997

Prod Running with Scissors / 2003 / UK / IMDb
/ Official Site
This sequel to POSTAL (see above) took a while to be picked up for distribution
in Australia. No doubt the fate of the original game played a part in the
delay. This did not stop many people importing the game themselves.
The
games conundrum. CRN 23.02.05
One publisher that confirmed it will ship
unclassified games to Australia is Running with Scissors, a small US game
publisher whose game Postal was banned in Australia in 1997. The sequel,
Postal 2, was not picked up by any local publishers and thus it was not
submitted for a rating through the OFLC.
Commenting on the copies of Postal 2 that
were being sold at retail in Australia, company managing director Vince
Desi confirmed Running with Scissors does not have a licensed publishing
partner in Australia. 'I'm glad to hear at least one retailer is selling
it, even if they are counterfeit copies.
'Yes, we do sell [Postal 2] online and
receive many orders from Australia, so we're happy to ship there. It's
quite expensive and a real show of support when someone pays more for
shipping than the actual cost of the product they're buying.'
***
Zoo Digital Publishing did eventually pick the game up for release in
Australia, but were
rewarded with an RC rating in October 2005. The Classification Board
report is as follows.
Title:
POSTAL 2 SHARE THE PAIN
Board
Report T05/4947
SYNOPSIS:
First
person shooter in which the central male character carries out errands in
the fictional town of Paradise, Arizona and engages in violence with the
inhabitants using a variety of weapons and behaviours.
REASONS
FOR THE DECISION:
When
making classification decisions the Classification Board ("the
Board") is required to follow the procedure set out in the
Classification (Publications, Films and Computer Games) Act 1995
("the Act"). The Board is required to apply the National
Classification Code and the Classification Guidelines, while taking into
account the matters set out in Section 11 of the Act.
Majority
View:
In
the Board’s majority view, the computer game warrants an RC
classification as it contains violence that is high in impact and cannot
be accommodated at the MA15+ classification.
The
player controls a character who must carry out a series of tasks on each
day in order to advance through the game.
Along
the way the character is able to initiate or be drawn into conflict
between various groups in the town where he lives.
Weapons
include shotguns, handguns, ordinary items like a spade and baton, molotov
cocktails and the ability to douse people with petrol and set them alight.
The game requires a number of shots to kill a person and the body can be
repeatedly shot and kicked around on the ground. The player can also shoot
dogs and cats that appear periodically.
Another
feature of the game is the character’s ability to urinate on people with
a seemingly endless supply of urine. The majority of the gameplay involves
combat and killing in a variety of ways as well as degrading other
characters. The impact of this is compounded by the main character
uttering deadpan, trite statements such as "I bet you didn’t think
you were going to die today". It appears the tasks the character is
required to carry out are merely a means and a reason for him to travel
through the town.
Another
feature of the game is the player’s ability to have the central
character commit suicide. The game allows the player to take this option
"when things get too much". The visuals depict the character
taking an object, apparently a grenade, from his pocket and placing it in
his mouth. The grenade then detonates blowing his head off with resulting
blood spray.
The
result of this action means the game then returns to the beginning of the
level.
In
making its’ decision, the Board noted that the game contained very
little in the way of a linear storyline, developed characters or missions
with a purpose. Unlike other games at the MA15+ classification, there does
not appear to be anything to inhibit or deter the player from engaging in
violent behaviour against any character, rather the game’s design
encourages them to do so.
Minority
View:
In
the Board’s minority view this game warrants an MA 15+ classification in
accordance with Part 2 of the Computer Games Table of the National
Classification Code.
A
minority of the Board considered that the impact of the game was not
unlike that found in other games at the MA 15+ classification and that the
violence was mitigated by the black humour accompanying the action.
Decision:
In
the Board’s majority view, the game warrants an RC classification as the
violence and themes exceed strong and cannot be accommodated at the MA 15+
classification.
***
Unlike Australia, New Zealand has an R18+ rating for video games. This
still did not stop the game being banned
there in November 2004.
***
FOR IMMEDIATE
RELEASE
November 23, 2005
www.gopostal.com
POSTAL Games Now Available via Download No
Country Is Safe Running With Scissors Offers Softwrap's Online Delivery
System
Tucson, AZ After dealing with censorship at
virtually every level of the game industry for nearly a decade, the
world's most blacklisted and banned software company Running With Scissors
has discovered the means by which to cure the entire world's need to go
POSTAL.
Through a partnership with Softwrap, Running
With Scissors is now making available for the first time in many countries
it's POSTAL games. Actually because Softwraps service allows you to
download these games, there isn't a country or place on earth that can
stop you from getting these hard to find game titles. The original cult
favorite POSTAL: Classic & Uncut, the sequel POSTAL 2: Share the Pain
and the recent all too insane add-on Apocalypse Weekend are currently
available from the RWS store.
"Softwrap gives Running With Scissors
the ability to deliver POSTAL games to every human being regardless of
their state of freedom." explained the company's devious spokesman,
potential Bond villain and CEO, Vince Desi. "Governments, customs
agents or other traditional barriers to going POSTAL will become
irrelevant as the Softwrap system sidesteps distributors, retailers and
other would-be gate keepers to deliver the game anywhere and everywhere.
From the land Down Under to the mountains of Korea, the world can now go
POSTAL in peace and privacy, as God intended."
As for Softwrap, they are of course
delighted to use their knee breaking software solutions to elude the
wannabe game busters. As Dylan Solomon, Softwrap COO explained: "Softwrap
has worked closely with Running With Scissors to provide a customized
solution that utilizes Softwrap's leading encryption and ecommerce
technology, which has to date successfully been employed to secure more
than 21,000 individual software games, utilities and applications."
Softwrap employs a system whereby the user can purchase, download, install
and play games without having to enter an activation code.
Gamers anywhere in the world with Internet
access simply visit the RWS gift shop and access the link to electronic
delivery. This will transport them to a page hosted by Softwrap where they
can make their purchases. Following the transaction, a link is provided
that allows the user to download, install and activate the game(s).
"We're just glad that at last
responsible kids and irresponsible adults the world over can now get their
paws on the most blacklisted and banned game of all time!" horned
Vince Desi.
For information on POSTAL2: Apocalypse
Weekend expansion pack and other cool POSTAL products and gear, visit our
new expanded site www.gopostal.com
Running With Scissors develops and publishes
outrageous software just for the hell of it. Contact Vince Desi 520 907
1010, vince@gopostal.com or visit http://www.gopostal.com/
POSTAL™ and Running With Scissors? are
Trademarks and Service Marks of RWS, Inc.
***
PC World published this informative article by Mitchell Bingemann that
looks at the consequences of games such as POSTAL 2 being available for
download, free of censorship.
Banned
games find unchecked entry into Australia. PC World 13.02.06
OFLC director Des Clark
said that the online distribution of Postal does not present a loophole
for consumers to bypass illegal distribution and is a matter for the
Australian Communications and Media Authority (ACMA).
However, ACMA's hotline
manager of content assessment, Mike Barnard, conceded that preventing
distribution was not conclusive and the only fullproof method of stopping
people downloading banned content was "if they chose not to".
If prohibited material is
hosted in Australia, ACMA can issue take-down notices or inform relevant
law enforcement agencies to take action but its powers dramatically wane
when faced with overseas hosting, as is the case with Postal.
"With overseas
hosting, ACMA can refer the content from the downloadable source to
manufacturers of content filters so ISPs can block the offending
URLs," Barnard said.
Under the Internet content
codes of practice, ISPs are required to offer subscribers filters. However
end-user implementation is completely voluntary, which makes the system
ineffectual for those who wish to download the software.
ACMA's only other course
of action is to notify overseas law enforcement agencies of sufficiently
serious material, but this only extends to child pornography or sexually
violent scenes, neither of which feature in Postal.
People found in possession
of refused classification material or those distributing it can face a
variety of penalties as outlined under relevant State and Territory
classification enforcement legislation. However as OFLC restrictions act
purely as a guideline for consumers and law enforcement and ACMA only
regulates the conduct of ISPs, a grey area exists between the two bodies,
allowing end users to receive downloadable banned content unchecked.
Although Clark said that
the relevant Australian review agencies were aware of the issues
presented, no complaints or action had been lodged with either body to
address the distribution into Australian states and territories.
Clark would not comment on
the possibility of online distribution spreading to all banned games, or
the prospect of including an R18+ rating in the classification system for
computer games, which could potentially eliminate the need for online
downloads.
He said any re-evaluation
of the classification system would require state, territory and federal
review.
***
Classification Board & Classification
Review Board
ANNUAL REPORT 2005–2006
Classification Board
Computer Games
The Classification Board classified the computer
game Postal 2 Share the Pain RC because it contains violence and themes
that exceed strong impact and therefore cannot be accommodated at the MA 15+
classification. The decision reflected the player’s ability to acquire various
weapons, the requirement to repeatedly shoot or kick human and animal victims in
order to kill them, to copiously urinate on them and to be able to commit
suicide by placing a grenade in their mouth.
***
Classification Board Annual Report
2007-08
Complaints
Computer games
Single complaints were received about other
titles. These include that Postal 2:Share the Pain was classified RC,
that the computer game
The Classification Board also received 553
complaints that were specifically in regard to an R 18+ classification for
computer games. 550 complaints were concerned about the absence of an R 18+
classification for computer games in Australia and called for its introduction.
Three complaints did not support the introduction of this classification
category for computer games

Prod Private / USA
Submitted by the Victorian Police, it was rated
RC on 11th September 1996, and again on 30th April 1997.

aka Surf Pro Executive
Prod Spake Productions - MC Board / 1998 / Australia
Electronic Arts had this Refused Classification on 28th October 1998.
No modified version has ever been submitted.
The 1998-1999 OFLC Annual Report explains the reasons for the RC rating.
The computer game Surf Pro Executive was
classified 'RC (Refused Classification)' by the Board in July 1998. The
game uses low quality graphic animation and revolves around the player manoeuvring
a surf-board over the face of waves with points awarded for tricks and
successful riding. The game includes a depiction of simulated intercourse.
Despite the low graphic quality and lack of
detail in the depiction the Board considered .. this scene warranted 'RC'
in accordance with the computer games classification guidelines which do
not permit "simulated or explicit depictions of sexual acts between
consenting adults".

Prod THQ / 2004 / USA / IMDb
THQ Asia Pacific had this title Refused Classification on November 23rd
2004. A revised version was passed MA15+ (High Level Animated Violence,
Medium Level Coarse Language) on December 16th 2004.
This was the also the subject of some controversy in the US when the
Entertainment Software Rating Board (ESRB) threatened to award the game an
AO (Adults Only) rating. The definition of which is:
Titles rated AO (Adults Only) have content
suitable only for adults. Titles in this category may include graphic
depictions of sex and/or violence. Adults Only products are not intended
for persons under the age of 18.
Instead, THQ chose to tone down
the game by making the "Special Interrogation" scenes in Black
and White. This was enough to get the game an M (Mature) rating. The
definition of which is:
Titles rated M
(Mature) have content that may be suitable for persons ages 17 and older.
Titles in this category may contain mature sexual themes, more intense
violence and/or strong language.
The game was released in the US
in January with the warning "Blood
and Gore, Drug Reference, Intense Violence".
***
The
Australian release did not take place until March 22nd 2005. As usual the
consumer has been kept in the dark. The OFLC have not issued a media
release as to why the game was originally banned, and what the difference is
between the RC and MA15+ versions.
Mick M took the time to write to the OFLC and ask them exactly
what their problem was. Having played the game, and comparing it to
what the OFLC objected to, it's his opinion that the game is the same as
the world-wide modified version.
The OFLC will send you a report FREE for which ever thing you request, if
you contact them obviously by email or phone. I did this and was able to
see exactly what they found unsuitable. They list them as:
OFLC unsuitable content:
1) The Punisher is able to literally use
guns to blast off victims limbs. Blood, bone & skin fragments are
shown.
2) The Punisher can knife people in the
face. Some blood is shown.
3) The Punisher holds a mans face on a
grinding wheel in a repair shops. Despite the fact, the camera zooms out
while the climax of the scene takes place, it is still of high
impact.
4) The Punisher dunks a mans head in a
bath of acid.
5)The Punisher lowers a drill into a mans
eyeball, blood is evident.
6) The Punisher kicks a mans head a
dozen times, on a curb until his head explodes.
7)A blow torch is applied
to a mans face several times. The victim says "fuck off & die
asshole" before he dies.
8) A man is thrown into a tree mulcher
screaming & blood spray is evident.
9) A man is placed inside a coffin
incinerator, which has glass walls. The player watches the victim burn to
death. The victim is on fire & is screaming, trying to escape.
10) A mans head is stomped on 16 times by
The Punisher, before a metal crate falls & crushes the victim,
creating blood spray.
11) A man is pushed into a ceiling fan,
the man resists but then looses his grip. His limbs & head are cut off
in a shower of blood when he is pushed into the fan.
In scenarios 1 to 11 listed above, the
violence takes place over a prolonged period accompanied by the sound of
an accelerated heartbeat & protests of victims. Despite the scenes
turning black & white just as the "coupe de grace" is
delivered, the impact of the episodes is high.
The two following scenes were removed from
the game before its world-wide release.
4) The Punisher dunks a mans head in a
bath of acid.
7)A blow torch is applied
to a mans face several times. The victim says "fuck off & die
asshole" before he dies.
Having played the whole game,
I would say that it looks like we have the same edited world-wide version.
The removal of the above two scenes were enough for the OFLC to grant it
an MA15+.
***
Classification Board
& Classification Review Board
Annual Report 2004-2005
Page 40
Classification Board
Computer Games
The Classification Board classified The
Punisher RC for violence of a high impact that could not be accommodated
within the MA15+ classification. A modified version of The Punisher was
subsequently submitted and classified MA15+ with the consumer advice ‘High
level animated violence, medium level coarse language’.
***
It is worth noting that 'Unofficial Games
Patches' have appeared for the US and UK/Europe releases. These seem to
make the world-wide modified version much more graphic.
The following
explanation is taken from:
http://www.geocities.com/dravensff/punisher_index.html
The
PC Camera Patch corrects the camera positions and stops the camera zooming
in on the Punisher during the Environmental Interrogations. It also adds
the additional Quick Kills that were cut from the game and makes the
nastier Quick Kills happen more frequently. The Camera Patch now enables
the censored blood & gore during the Interrogations and also the Quick
Kills.
The Latest Camera
Patch also now improves a number of camera positions during the Quick
Kills and adds a little extra gore to the game. Plus It now enables the
Blood Damage effects for the Item Quick Kills, Special Kills and a large
number of Environmental Interrogations. The new Patch also corrects the
Grinder and Nail Gun Interrogations. Both interrogations now function in
the game as they were intended to.

Prod Eidos / 2006 / UK-USA / IMDb
Atari Australia had this game banned on June 23rd 2006. Five
days later, in an unusual move, the Classification Board actually decided to explain
their decision.
***
Australian Government
Classification Board
28 June 2006
MEDIA RELEASE
Reservoir Dogs computer game Refused Classification
The Classification Board has classified the
computer game Reservoir Dogs Refused Classification (RC).
Refused Classification (RC) means the computer
game cannot be made available for sale or hire, or be demonstrated in
Australia.
The Classification Board made this decision on the
basis that Reservoir Dogs contains frequent depictions of violence that have a
high impact. As such, the computer game cannot be accommodated at the MA 15+
classification and must be Refused Classification.
Computer games that exceed the MA 15+ impact test
of strong impact must be refused classification.
Specifically, the instances of violence that the
Board considered to have high impact, thereby exceeding the MA 15+ impact test
of strong impact, are:
• Players (participants in a bank heist) can
literally blow the heads off hostages and police as well as execute hostages at
point blank range with a gunshot to the head;
• Using a series of so-called signature torture
moves, players can use different means to torture hostages and thereby cause
police to lay down their weapons, such as repeated pistol whipping the side of
the head with blood spray evident, burning the eyes of a hostage with a cigar
until they scream and die, cutting the fingers off a hostage with blood bursts
as the victim screams in pain;
• In lieu of taking a hostage the player can opt
for a more violent scenario where a slow motion shootout occurs, accentuating
the violence.
The Classification Board is an independent
statutory body responsible for the classification of films, computer games and
some publications. The Board has representatives drawn from communities across
Australia.
***
Eidos Statement
28 June 2006
In response to RESERVOIR DOGS being refused
classification in Australia, we feel that it is unfortunate that fans of the
film will not get the opportunity to play the game in Australia when it is
released in the US and Europe later this year, and we will fully comply with the
Australian Office of Film and Literature Classification's decision.
The game remains faithful to the cult classic
film, directed by Quentin Tarantino, and as such, is an ultra-violent third
person action game and the OFLC's rating system does not have a suitable age
classification for this.
***
Reservoir
Dogs game banned. The Age 28.06.06
Quentin Tarantino's breakthrough film is rated
R18+ in Australia, but no such category exists for computer games, despite the
fact that over 70 percent of Australian game players are adults.
Australian distributor Atari, who also suffered
from Mark Ecko's Getting Up being banned earlier this year, will not attempt to
submit an edited version of Reservoir Dogs for reclassification.
***
Keeping
gore off the screens. Courier Mail 05.07.06
OFLC director Des Clark says this low percentage
of violent video games reduces the pressure on lawmakers to some degree, but the
issue of an R18+ rating for video games is not a new one.
"It's a decision made by the Standing
Committee of Attorneys-General who meet from time to time and consider issues in
relation to censorship and must come back with a unanimous verdict," he
says.
"This was canvassed in a review of the
guidelines back in 1999-2000 and at that time they made a decision not to
introduce (an R18+ rating), but the issue continues to come back because the
demographic of players is getting older."
Clark says a lack of conclusive research into
video games is at the heart of the issue, and whether a game's interactive
elements have a greater effect on the viewer than a film would.
"The research in relation to violence in
video games is inconclusive, so they just choose to take a more conservative
approach," he says.
"But it is the interactivity in games and the
potential for continuous exposure through that interactivity . . . that is
viewed as increasing the impact."
Clark says in the case of Reservoir Dogs, its
creators could choose to have the OFLC decision reviewed by the Classification
Review Board or could edit its content and resubmit the game for classification.
***
Unlike Australia, New Zealand has an R18+ classification for games. This did
not stop them banning the RESERVOIR DOGS game.
New Zealand Office of Film and Literature
Classification
Media Release
7 July 2006
Reservoir Dogs computer game classified
"objectionable"
The Office of Film and Literature Classification
has classified the computer game Reservoir Dogs "objectionable".
The Classification Office made this decision
because Reservoir Dogs tends to promote and support the infliction of extreme
violence and extreme cruelty by encouraging the player to perform, and then by
showcasing in slow motion, the most extreme forms of violence and brutality for
the purpose of entertainment.
The player controls the six characters who appear
in the 1992 movie of the same name. The player must kill large numbers of police
officers. By taking members of the public and police officers hostage, the
player is able to force the police to drop their weapons. The player can pistol
whip hostages and repeatedly smash their heads onto nearby walls and surfaces.
After the police comply, they can be disarmed, or killed in whichever manner the
player chooses. The player can also choose to set the hostage free, execute the
hostage with a single, point blank shot to the head, or kill the hostage using a
"signature move". These signature moves include the ability to burn a
hostage’s eyes out with a lit cigar, chop off a hostage’s fingers with a
cigar cutter, and hack off a hostage's ear using a scalpel, all while the
hostage pleads and screams in pain. Deaths can be replayed in slow motion to
show, for example, bullets entering and leaving a person’s body with large
sprays of blood as he dies, and decapitation by shotgun blast, leaving a
headless body lying on the ground spurting blood. The player is able to repeat
this violence and cruelty ad infinitum and without penalty for the purpose of
entertainment.
A classification of “objectionable” means that
the computer game Reservoir Dogs is banned. It is an offence for anyone to
import, possess, copy, supply, advertise, exhibit or distribute the game in New
Zealand.
***
Reservoir
dogs video game banned. NZ Herald 07.07.06
In Reservoir Dogs -- by Blitz Games -- players
control six characters with the aim of killing large numbers of police officers.
By taking public and police officers hostage, the
player is able to force the police to drop their weapons.
"Players can pistol whip hostages and
repeatedly smash their heads onto nearby walls and surfaces. After the police
comply, they can be disarmed, or killed in whichever manner the player
chooses," Chief Censor Bill Hastings said.
Mr Hastings said the game was "one of the
most violent and callously sadistic" he had ever seen.
Players can also choose to set the hostage free,
execute the hostage with a single, point blank shot to the head, or kill the
hostage using a "signature move".
Signature moves include the ability to burn
hostages' eyes out with a lit cigar, chop off their fingers with a cigar cutter,
and hack off their ears using a scalpel, all while they plead for their lives
and scream in pain.
"Deaths can be replayed in slow motion to
show, for example, bullets entering and leaving a person's body with large
sprays of blood as he dies, and decapitation by shotgun blast, leaving a
headless body lying on the ground spurting blood."
The player is then able to repeat this violence
and cruelty without penalty for the purpose of entertainment, Mr Hastings said.
***
Many thanks to Mick for sending in this excellent review of the RESERVOIR
DOGS game, and how it compares to other titles passed by the OFLC.
CHRONICLES OF AUSTRALIAN CENSORSHIP
www.blognow.com.au/iCE654
I have most definitely played games with far worse
content than that found in RESERVOIR DOGS. As the Classification Board report
states: you're able to take bystanders/cops hostage. You're then able to
release, knockout, abuse, executes or use them as a human shield. Executing a
hostage merely consists of a generic gunshot to head; it's nothing that hasn't
been seen in countless games before. It's very surprising that the OFLC objected
to this because in the PS2 game THE GETAWAY (passed MA15+) you're able to
perform the very same action (i.e. taking bystanders and cops hostage). You're
also able to knock them out or execute them with a gunshot to the head in the
same way. The act is almost identical in both games. The only difference being
is that in RESERVOIR DOGS you have an adrenaline meter and when it fills up
you're able to perform a torture move on the hostage. Depending on what
character you're playing as (it differs from level to level) these moves have a
small amount of variety.
-Mr. Blonde cuts a hostages ear off
-Mr. White cuts off a hostages finger
-Mr. Blue burns the eye of a hostage with a cigar
There are a few other movies as well that I can't
recall. But I do remember that they're quite tame, probably M material in my
opinion. One of them consists of Mr. Orange pistol whipping a hostage to death
but it's nothing people haven't seen in an M rated game. That being said, the
other three I listed are also pretty tame. In comparison to the heart rip move
in the First Person Shooter, Xbox360 game THE DARKNESS they're an absolute joke.
Definitely nothing out of the ordinary. The graphics and sound FX are so poor
that one couldn't possibly find such moves even remotely interesting or
disturbing. They consist of a very quick sequence with a comical scream and a
very small amount of blood spray, that's it. THE DARKNESS on the other hand
contains some of the best and most realistic sound/graphical effects to date.
You're able to perform up close execution moves in which are far more disturbing
than those found in RESERVOIR DOGS, for example you can walk up to innocent
bystanders, literally stick a gun in their face and turn their heads into a
bloody mess. In THE DARKNESS you can also walk up from to them from behind, put
a gun to the back of their head, execute them and then your character even
shoots various parts of the body (groin shots, heart shots, chin shots etc )
afterwards. All are shown in a first person sequence up close and in very great
gory detail. Once they're dead you're able to use your demonic powers to
literally rip their heart out and eat it. The game was passed MA15+ in its uncut
form down under. However it was banned in Singapore and heavily censored in
Germany.)
If you choose to abuse a hostage in RESERVOIR DOGS
then the cops will usually lay down their weapons and surrender. At which point
you're able to force them up against a wall or object by directing them with the
mouse/analogue stick. You can then execute them without penalty. You're also
able to force bystanders to do the same thing and execute them. The entire game
mainly consists of running from point A to point B, shooting cops' non-stop. The
rest of the game is just your everyday, very average 3rd person shooter. Nothing
too violent or out of the ordinary. More disturbing violence can be found in the
GRAND THEFT AUTO games. As I said, RESERVOIR DOGS is just yet another example of
the OFLCs ridiculous inconsistency. I honestly can't understand how they can
pass games like THE DARKNESS (MA15+ Strong violence and horror themes, Strong
coarse language) , GEARS OF WAR (MA15+ Strong violence), DEAD RISING (MA15+
Strong horror violence, Blood and gore) and countless other ultra violent
titles, yet ban a mild, comically violent game like RESERVOIR DOGS. It's a joke.
There really isn't a whole lot to say about the violence found in RESERVOIR
DOGS, I mean it's just rather tame when compared to the ultra graphically
detailed games released more recently.
***
Classification Board
ANNUAL REPORT 2005–2006
Classification Board
Computer Games
The computer games Reservoir Dogs and 50 Cent Bulletproof were
classified RC by the Classification Board because they contain frequent
depictions of violence that have a high impact. As the impact test for MA 15+ is
‘no higher than strong’, the computer games could not be accommodated within
the MA 15+ classification.
Computer games – complaints
The OFLC received 261 complaints about
computer games. Of the total, 60 complaints were about the absence of an
R 18+ classification for computer games. This decision was reviewed by
the Classification Review Board which determined that it be RC. The
computer games 50 Cent Bulletproof and Reservoir Dogs
received four complaints each protesting the RC decisions.
There is some overlap between the figures
quoted above as some people raised several of these issues in the one
item of correspondence.
***
Classification Board
Annual Report 2006-2007
Computer games: complaints
The OFLC received 57 complaints about computer
games. Of the total, 32 complaints were about the absence of an R18+
classification for computer games. The OFLC received six complaints about the RC
decision for the computer game Reservoir Dogs.

Prod Koch Media / 2009 / Germany
This was Refused Classification on July 20th 2009, the third game of the year
to be banned. A modified version was never submitted.
Thanks to Matt for this report.
Australian Government
Classification Board
Decision Report
Classification decisions are made in accordance with the Classification
(Publications, Films and Computer Games) Act 1995 (the Act), the National
Classification Code and the Classification Guidelines.
Production Details:
Title: RISEN
Alternate titles:
Publisher: KOCH MEDIA GMBH
Programmer: PIRANHA BYTES
Production Company: KOCH MEDIA GMBH
Year of Production: 2009
Duration: VARIABLE
Version: ORIGINAL
Format: MULTI PLATFORM
Country/ies of origin: GERMANY
Language/s: ENGLISH
Application type: CG2
Applicant: KOCH MEDIA GMBH
Dates:
Date application received by the Classification Board: 23 June 2009 Date of
decision: 20 July 2009
Decision:
Classification: RC
Consumer advice:
A senior panellist has confirmed that the
application considered was valid under the Act and that this Decision Report
accurately reflects the Board's decision and any minority opinions.
Synopsis:
A role-playing game set on a medieval island where the protagonist has to
complete various quests to destroy a magical being and avert the apocalypse.
Reasons for the Decision:
In making this decision, the Classification Board has applied the Classification
(Publications, Films and Computer Games) Act 1995 (the Classification Act), the
National Classification Code (the Code) and the Guidelines for the
Classification of Films and Computer Games 2005 (the Guidelines).
In the Board's view this game warrants an 'RC'
classification in accordance with item 1(a) of the computer games table of the
National Classification Code:
"1. Computer games that:
(a) depict, express or otherwise deal with matters
of sex, drug misuse or addiction, crime, cruelty, violence or revolting or
abhorrent phenomena in such a way that they offend against the standards of
morality, decency and propriety generally accepted by reasonable adults to the
extent that they should not be classified;" will be Refused Classification.
The Guidelines state; "As a general
rule...except in material restricted to adults, nudity and sexual activity must
not be related to incentives or rewards" and "material that contains
drug use and sexual violence related to incentives or rewards is Refused
Classification,"
In the Board's opinion, this game contains sexual activity and drug use related
to incentives or rewards.
SEXUAL ACTIVITY
The game contains "quests" which a player may choose to complete by
acquiring the sexual services of prostitutes. Though it is purportedly not a
necessary element of game play, players gain rewards or advance through the game
more easily by engaging in sexual activity with prostitutes. A player may also
obtain the services of prostitutes to bribe or distract guards. Despite sex
being given discreet treatment within the game, sexual activity is clearly
linked to incentives or rewards. Examples include:
The protagonist may bribe or distract Romanov's
guard by going to a brothel and paying the mistress, Sonya, an amount of
"50 gold" for "a girl for the cell guard at the quay". He
speaks to the prostitute Anika, saying "one of the guards would like to get
to know you better". Anika converses with the guard and it is discreetly
implied that she engages in sexual intercourse with him.
The main character talks to Lily, a scantily-clad
medieval prostitute. She offers "some Lily lovin'". A quest appears
onscreen as "New Quest: A Lovely Time with Lily". Through implied
sexual activity (which is not depicted), the player gains "100 experience
points".
One quest involves the main character obtaining a
"friendly and flexible girl" from Sonya. He talks to the prostitute
Olga, saying "I've already paid Sonya for you". Another "100
experience points" are gained by Implicitly engaging in sexual activity
with Olga. The game cuts to an implied post-coital moment, where the
fully-clothed participants stand on either side of a bed and discuss intercourse
in euphemistic terms. Olga then gives the protagonist a "scroll"
which, it is implied, may be of use later in the game.
DRUG USE
The game contains references to, and explicit use of, a drug known formally as
"brugleweed" but commonly referred to in text and dialogue as
"weed" or a "weed reefer". A player can both trade and smoke
this drug, which mirrors an illegal Yeal-world' drug in its terminology, use and
depiction. Dialogue refers to the drug as having a "relaxing effect"
on the character. "23 experience points" are gained by using the drug
for the first time whilst every use thereafter leads to a moderate gain of
"3 experience points". This direct link between the use of "brugleweed"
and a positive increase in "experience points" is an example of
"drug use...related to incentives or rewards".
Decision
This game is Refused Classification

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