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Scarface: The World is YoursProd Radical Entertainment / 2006 / Canada / IMDb Vivendi Universal Games had this game rated MA15+ (Strong Violence, Strong Coarse Language, Strong Drug Themes) on 11th September 2006. A Bonus Disc was passed as MA15+ (Strong Violence, Coarse Language) on 22nd September 2006. According to Vivendi Universal, this DVD contains a "Making of the Game" behind-the-scenes documentary, a game walk-through with producer commentary, cast videos and interviews, a hints and tips videos and game concept art. The full game and the bonus disc was released in a Collector's Edition. The SCARFACE film that the game is based on was rated R18+ back in 1983. *** Thanks to Mario for sending in this excellent piece of detective work which confirms that the Australian version of the game is different to other versions. No game play has been changed but it is missing: 1. An advertisement for the Scarface (film) DVD Both would seem to have been removed to reduce the risk of it falling outside
the MA15+ category. Mario You should know that the pc game Scarface is somewhat censored. I have the retail Australian version and also the net version. I haven't played the game too long but as far as the game goes in the very beginning there is blood/gore, swearing and general mayhem. I was going to delete the net version since I now have the retail one, I was "evaluating" it before, but after examining some files I noticed a larger size on some of them. Specifically the movies.rcf file. The net version is 335.348.468mb vs. the Aus one at 34.085.620mb. Just by a simple look I noticed that the bigger one has the following files: dolby_51.bik, dvd.bik, prologue_51.bik, radical_51.bik, sierra.bik and thx_51.bik. The Aus version has two missing, the dvd and prologue ones. These files load during the start of the game, and the prologue one when you begin a game. Most are company logo clips. The dvd file is a regular video that promotes the Scarface DVD. In fact it looks just like one of those short clips found on the apple movie trailers website. The clip is nothing special in that I've seen much worse MA15+ rated stuff. The prologue.bik is a video montage from the Scarface movie with some extra computer type graphics thrown over it. I suppose they had to remove this because some of the scenes shown, which were taken from the movie which is rated R18+, whilst the game is MA15+. It shows amongst other things, the scene where a guy gets shot in the head (the one from the Hotel scene when he runs down the street with Tony after him and then Tony plugs him). So in fact both these movies, or clips actually, have been removed completely from the Aus version. As far as I can tell the game itself is not censored. In order to get to the bottom of this I decided to e-mail Radical Entertainment in Canada, the producer of the game. Here is what they had to say. Radical Entertainment Reply I checked with someone who worked on the Scarface title, and he said for the Australian version, all or most of the sequences that came directly from the Scarface movie have been edited out. Most of it is from the Intro movie sequence, the Prologue, which is probably why you see the reduction in file sizes for these movies. There were no game play edits taken out. *** I had also noticed that some of the sound files were different too. So I e-mailed Radical again to try and find out if any profanity had been removed. Mario That's what I said. But what is different or removed from the sound files? Was ANY of the profanity removed? And if yes what was the spoken dialog? because the AU version sound files are: and the US version: So why would they also be smaller?? Because the movies are in the movies.rcf file. *** Here is what I got back. The reason the files may be different is because the Australian version was not made from the US version, but from the UK version (the sound files are slightly different). There were no game play features removed in the Australian version, except the removal of the Scarface movie recap at the beginning.
*** On a related note, the ad that Telstra ran for the game was reported to the Advertising Standards Bureau. The complaint was dismissed. Advertising Standards Bureau
This outdoor advertisement announces the release of the new Scarface home video game from Telstra. An image of Al Pacino holding a machine gun from the movie Scarface is depicted, with the words "Live the high life without getting wasted. Buy now on Bigpond games" THE COMPLAINT A sample of comments which the complainant/s made regarding this advertisement included the following: Ad depicts violence and tries to sell by depicting it. I am appalled that Telstra and Bigpond think that billboards in prominent public places are an appropriate avenue to exploit a game that is fundementally about death and killing. Senseless violence has no place in a public advertising campaign. It desensitises children to, and in effect condones, violence for those too young to interpret this image as an advertisement for a video game. THE ADVERTISER’S RESPONSE Comments which the advertiser made in response to the complaint/s regarding this advertisement included the following: I understand that Section 2.2 of the AANA Advertiser Code of Ethics states that advertisements shall not portray violence “unless it is justifiable in the context of the product or service advertised”. The image used in the advertisement is taken directly from the movie that the game is based on and therefore Telstra believes that the context is self-explanatory and justifiable. The imagery used in the advertisement is the official key art from the Scarface franchise and has already been used extensively in many mediums, for a number of years and by a number of companies, to promote the Scarface film and DVD , in addition to promoting the game since it was originally released by Vivendi Games last year. All of the key art from the franchise is based around the renown image of Al Pacino standing with a gun in his hand. This Al Pacino image is an iconic image from a well-known, classic film that has been well publicised over decades. The movie’s dialogue and imagery have passed into the vernacular and are instantly recognisable to generations of fans. This image is seen in many places, not just in Telstra advertisements. Indeed, if it were not so instantly recognisable it would not have been selected by Universal as the key image to promote the game in the first place. It would be an odd and restrictive result if retailers did not have the freedom to use such a recognised and commonly accepted image to promote the film and its associated products and paraphernalia. It should also be noted that the black and white version of the key art as used in the advertising for the game has been designed to be more atmospheric and far less visceral than the colour version used for the movie. There is no visible blood in the black and white version and while Al Pacino is holding a gun it is not at all clear that he is actually firing this. I note that there appears only to be a single customer complaint about this advertisement despite it having been used by BigPond for several weeks which could be taken to illustrate that the image is widely recognised and generally accepted by the public as simply reflective of a classic iconic movie. For these reasons, Telstra does not consider the relevant advertisement to be in breach of the Code of Ethics. Further, as the advertisement is clearly not one which, having regard to the theme, visuals and language used, is directed primarily to children, in Telstra’s view the code of Advertising to Children also does not apply. THE DETERMINATION The Advertising Standards Board (“Board”) considered whether this advertisement breaches Section 2 of the Advertiser Code of Ethics (the “Code”). The Board noted the complainants' concern about the violence used in this billboard advertisement and its effect on children. The Board noted that Section 2.2 of the Code provides that 'advertisements shall not present or portray violence unless it is justifiable in the context of the product or service advertised.' The Board noted that the advertisement is for a game that is for mature audiences. In the context of the particular game the Board considered that the image of Al Pacino holding the gun was justified. The Board noted that, as a billboard, the advertisement is visible by children. The Board considered that the advertisement was not overtly violent with no depictions of blood or people being injured by the gun. The Board considered that the image of a gun was not per se a breach of the Code. The Board determined that the advertisement did not breach Section 2.2 of the Code. Finding that the advertisement did not breach the Code on other grounds, the Board dismissed the complaint.
*** Classification Board Computer games: complaints
Sexy PokerProd Gameloft / 2009 / France This title was banned by the Classification Board on May 13th 2009. Gameloft
Australia were the applicant Board Report DETAILS OF THE COMPUTER GAME: FILE No T09/I734 PROCEDURE: MATERIAL CONSIDERED: DECISION SYNOPSIS: REASONS FOR THE DECISION: In the Board's view this game warrants an 'RC' classification in accordance with item 1(a) of the computer games table of the National Classification Code: "1. Computer games that: The Guidelines for the Classification of Films and Computer Games state that: "Impact may be higher where a scene encourages interactivity". It further stales that "Interactivity includes the use of incentives and rewards, technical features and competitive intensity. As a general rule: except in material restricted to adults, nudity and sexual activity must not be related to incentives or rewards, and material that contains drug use and sexual violence related to incentives or rewards is Refused Classification." In the unanimous opinion of the Board this game warrants an RC classification as it offers depictions of nudity as an incentive or reward to interactive gameplay. The main objective of the game is playing Poker with female opponents who bet their clothing - "if the player is good enough, the female characters will bet their clothes to stay in the game. As the player progresses and wins - the female opponents reveal/remove an item of their clothing". The females undress according to game events "for a teasing and rewarding experience: when they don't have any money to bet in the game, they bet clothes instead". Throughout the game, the female talks with a real voice or text on screen according to the player's poker performance. The six female characters have sexualised poses to 'tease'" the player. Once the player wins, the female characters strip part of their clothing. The game includes six gradual strip steps for each female which progress from a completely dressed stage to a topless stage. Some of the characters do not show full frontal breast nudity as only the side of their breast without their nipples is depicted. The eventual outcome of the game is a depiction of a female character with full frontal breast nudity. In the Board's view, the general rule in the Guidelines for the Classification of Films and Computer Games prohibiting depictions of nudity as an incentive or reward, applies to the game play described above, as the player is shown increasingly detailed amounts of nudity following successful game-play. In the Board's view this computer game also warrants an RC classification in accordance with Part 1(d) of the Computer Games fable of the National Classification Code which slates, in part, that "1. Computer games that: ... (d) are unsuitable for a minor to see or play." will be classified RC. In the view of the Board, the impact of the game exceeds strong as according to the Guidelines for the Classification of Films and Computer Games "except in material restricted to adults, nudity and sexual activity must not be related to incentives or rewards". As such the game cannot be accommodated in a MAI 5+ classification Decision This game is Refused Classification.
Thanks to Scott for sending in this report.
***
Censored Version PassedGameloft Australia modified the game and on July 3rd 2009 the censored version was passed with an M (Sexual references) rating. We can see what was censored as the RC reports said: "The eventual outcome of the game is a depiction of a female character with full frontal breast nudity" While the M-rated report said: "...cause the female characters to remove their clothing until they are down to their bikinis. There is no nudity during the game"
Thanks again to Scott for this report. Australian Government Decision Report Production Details: Dates: Decision: A senior panellist has confirmed that the application considered was valid under the Act and that this Decision Report accurately reflects the Board's decision and any minority opinions. Synopsis: Reasons for the Decision: In the Board's view this computer game warrants an M classification as, in accordance with item 5 of the computer games table of the National Classification Code, it cannot be recommended for viewing by persons who are under 15. Pursuant to the Guidelines for the Classification
of Films and Computer Games, this computer game is classified M as the Impart of
the classifiable elements is moderate. Material classified M is not recommended
for persons under 15 years of age. There are no legal restrictions on access. SEX Sexy Poker is a strip poker game with six animated female opponents drawn in the Japanese manga style. The aim is to play various poker related games and cause the women to remove their clothing. The female characters are depicted in various alluring poses and clothes such as a police officer uniform, nurse's uniform and volleyball outfit. The player engages in various poker related games and the aim is to cause the female characters to remove their clothing until they are down to their bikinis. There is no nudity during the game. The game contains a sexual overtone and also includes moderate sexual references (appearing as text on screen) such as "I'll always know what's in your hand" and "You deserve the handcuff and baton treatment". As the overall aim of the game is to cause the
female characters to strip, the impact of the game is moderate. It also requires
a mature perspective due to the sexual tone of the game. Decision:
***
Nudity as an incentive or rewardThe Australian censors have a long history of banning games featuring nudity as an incentive or reward. These include: SINGLES: FLIRT UP YOUR LIFE (2004), LEISURE SUIT LARRY: MAGNA CUM LAUDE (2004), SILVERBALL PRODUCT VERSION 8 (2003), I TOUCH (2003), STRIP BLACKJACK (1996), STRIP POKER 3 (1996), and STRIP POKER (1995) All are covered in our games database.
***
International RatingsIn April 2009 the British censors awarded it a 15-rating with the warning "Contains moderate nudity" In the US the ESRB awarded it a mature rating with the warning "Nudity, Sexual Themes, Simulated Gambling" Entertainment Software Rating Board Content descriptors: Nudity, Sexual Themes, Simulated Gambling Rating summary: "This is a Strip Poker game in which players engage in games of Black Jack and Poker against female avatar opponents. The object of the game is to win hands in order to remove articles of clothing from still images of the female characters. Nurses, police women, office workers, and sports figures can eventually be stripped down to show their bare breasts. The female opponents encourage the player with provocative comments such as, "I'll always know what's in your hand" and, "If you impress me, I might give you my special treatment.""
Seymore Butts Interactive 2: In Pursuit of PleasureProd Interotica / 1994 / USA Submitted by the Victorian Police, it was rated RC on May 13th 1997. This includes hardcore sex. It is described as: "Interact with 12 Young California Cuties! Seymore Needs Your Help! His dreamgirl Shane is stuck in Canada! As Seymore's friend, you need to help him find a way to get there, keep him out of trouble, and have as much fun as possible along the way… Make the right moves and you'll get to have sex with a dozen of the hottest babes in Seymore's neighborhood. Make the wrong moves and Seymore will end up lonely and possibly injured. Get to Canada and he'll have the BEST SEX OF HIS LIFE with his girlfriend Shane. StarringL Asia Carrera, Felecia, Shane, Vanessa Chase, Kim Kataine Jordan McKnight, Tiffany Towers, McKayla, and Seymore Butts DVD Features: Interactive Menus Multiple Outcomes Out Takes Multiple Angles Bonus Scenes "Direct to Sex" Feature Playstation 2 & X-Box Compatible."
Shellshock Nam '67Prod Eidos / 2004 / UK / IMDb Atari Australia received an RC rating for this game on June 22nd 2004. There were plans to appeal to the Review Board, but this idea was dropped. A revised version was eventually submitted to the OFLC who on August 13th gave it an MA15+ (Medium Level Animated Violence, Adult Themes, Sexual Violence, Drug References) rating. The game was released on September 10th 2004. Thanks for the following e-mail from Simon G who has attempted to get to the bottom of this. I was intending on purchasing SHELLSHOCK NAM'67. However after learning that it had been banned, then passed MA15+ I became suspicious as to what version we had in Australia. Soon after it was Refused Classification, I called the customer service of Atari Australia who denied it had ever been banned. They said it was just delayed. I thought nothing more of it until I learnt this month that a revised version had been passed in August. I called Atari Australia again. For a second time they denied it had ever been banned, and said it had been delayed because the title had to be changed from TOUR OF DUTY. They obviously were not going to give anything away, so I decided to go to the source of the problem and call the OFLC. I was transferred to a man (sorry, can't recall his name) who initially sounded like he knew what he was talking about. He said a rough unfinished version had initially been submitted for rating in June. This version was Refused Classification, though he did not give any reasons. He then said that the full game was submitted in August and passed MA15+. The controversial game play was now seen in context of the finished game, and its impact was reduced. This sounded like a fair answer and would explain why Atari are claiming that it has not been modified. However, he then went on to claim that it was before the Review Board and may have its rating raised to RC or lowered to M. I really don't know what he was talking about as the OFLC have not announced any review for this title. I can only guess that he was getting it mixed up with MANHUNT. Anyway, this statement made me question if his initial claim was indeed true. I checked the Atari Australia website and found some message posts regarding the game at the Official Atari Australia XBox forum. Several members were questioning what version of the game had been released. The forum administrator posted the following two answers. September 11th 2004 A member of the forum then posted this article from Issue 31 of the Official Australian Xbox Magazine. Shellshock faces the chop "Shellshock: Nam '67 (read our review
on page 72) was REFUSED CLASSIFICATION by the Office of Film and
Literature Classification when submitted by Eidos Interactive. This
effectively leads to an Australia-wide ban. The reasons for the ban relate
to the game's depiction of drug use during the Vietnam War, specifically
Temazepan (probably a typo I think its Temazepam) and Dexedrine (an
amphetamine). Some concerns have also been voiced about the game's sexual
allusions. I am more confused than ever! I am suspicious of Atari because they are not even admitting it was initially banned. Whilst the OFLC are not giving out clear reasons for the RC rating. Speaking of which, why the hell don't they just post the reasons on their site? The result is that I'll delay purchasing this title until I'm sure that we have the full game. *** The Futuregamez site managed to get this official comment from Eidos. With regards to Shellshock, nothing has been taken out. We had to represent to the board and explain how some of the more contentious areas of the game were in fact in context and justifiable by actual history. So now Australians get to play the same game as Europe, NZ and America. *** Whilst issue 45 of Atomic MPC magazine adds to the confusion with this statement from their review of the game. "....... the souveniring of enemy ears has gone by the wayside at the behest of the OFLC" *** Classification Board & Classification Review Board Annual Report 2003-2004 The Board classified the game Shellshock Nam67 RC for nudity and drug use related to incentives or rewards. Shellshock Nam67 is a multiplatform shooter game based on the Vietnam War. The distributor has indicated an intention to submit a modified version of the computer game for classification in the next reporting period. *** Classification Board & Classification Review Board Annual Report 2004-2005 Page 91 During the course of the year, the Classification Review Board received a number of applications that were later withdrawn. A determination is not made on withdrawn applications, yet a considerable amount of time is spent by the Convenor and the secretariat on these applications. Table 22: Applications to the Classification Review Board withdrawn Title: Shellshocked Nam '67
*** Mick has played the Australian version, and here gives some
of his observations. "....... the souveniring of enemy ears has gone by the wayside at the behest of the OFLC. The Australian
version doesn't include this, however no version around the world includes it either. The game was
lightly censored before the worldwide release. For example, the visible drug effects such as the
screen going different colours and so forth was also taken out before release. It has nothing to do with
the OFLC saying its unsuitable.
Shellshock 2: Blood TrailsProd Eidos / 2008 / UK Atari Australia had this sequel to SHELLSHOCK NAM '67 (see above) banned on June 20th 2008.
***
OFLC RC another game - Shellshock 2 gamearena.com.au 26.06.08 Atari got back to us with a Sonic-fast response on the RC - they haven't got many details, but the Refused Classification might be related to "post-mortem damage" - kicking an enemy when they're well and truly down.
***
The game was rated 18 by the British censors on June 5th. Here is what they had to say.
SHELLSHOCK 2: BLOOD TRAILS Digital Classified 05
June, 2008 . Consumer Advice: Contains frequent strong bloody violence and strong language SHELLSHOCK 2: BLOOD TRAILS is a first-person perspective shooter. The player assumes the role of a soldier fighting in Vietnam against both infected soldiers and the Vietcong army. The game was classified '18' for frequent strong bloody violence and strong language. The violence includes blood spraying when enemies (both human and infected) are shot, and the sight of heads exploding due to a head shot. Blood splatters onto the 'camera lens' frequently as a result of the violence, during both gameplay and cut scenes. The game also contains moments of gore, such as when soldiers are seen near or post-death, with limbs missing (and occasional spurting blood from the remaining stump). During gameplay the player also encounters a few soldiers slumped with their bodies having clearly been eviscerated, the organs and rib cage bloodily visible. The BBFC's Guidelines state that at '15', 'violence may be strong but may not dwell on the infliction of pain or injury'. SHELLSHOCK 2's violence does include such emphasis, and was classified '18' as a result. BBFC Guidlines for language at '15' allow for 'frequent use of strong language (eg 'fuck')' and ensure that the language in the game is comfortably acceptable at the '18' category. This work was passed with no cuts made. The BBFC has placed this work in the Shoot 'em up genre(s). The main spoken language in this work is English. Directed by The cast for this work includes: . When submitted to the BBFC the work had a running time of 44m 0s. This work was submitted to the BBFC by Eidos Interactive Ltd . This work is made up of a number of separate
components. Note that since February 2001 the BBFC has measured each component
separately, but older works may not have the exact details, only a list of
titles. A film or video, together with associated trailers may exist in several versions and all versions known to the BBFC are listed below.
Silent HillProd Konami / 1999 / Japan / IMDb This title has been included as AN EXAMPLE OF OFLC POLICY. it has not been censored OR BANNED. This game was considered to be on the border of MA15+ and RC GT Interactive Software eventually had this passed MA15+ (Medium Level Animated Violence, Horror Theme) on 15th July 1999. The OFLC explain the reasons in their Annual Report from 1999-2000. Silent Hill was also discussed at the MA/RC border. This game is essentially a first person shooter with some puzzle elements included. It has a horror setting with opponents that include zombies and werewolves. The depictions of violence and bloodshed are similar to other games in this genre and with an MA15+ classification. The setting is in a deserted town and the player passes between 'real' and 'haunted' versions of the town during game play. The townscape includes the deserted school which apparently has walls covered in blood. The minority opinion was that the school setting for some of the violent elements of the game (although no children are depicted in the game) offends against the standards of morality and decency generally accepted by reasonable adults to the extent that the game should be classified RC, but the majority opinion was that the horror scenario and lack of detail militate against the impact of the violence. The game was classified MA15+, with consumer advice of Medium Level Animated Violence and Horror Theme.
Silent Hill: HomecomingProd Konami / 2008 / Japan / Official Site Atari Australia had this game banned by the censors on September 19th 2008.
******
Thanks to Matt for the Classification Board report. Classification Board Decision SYNOPSIS REASONS FOR THE DECISION: In the Board's view this game warrants an 'RC'
classification in accordance with item 1(d) of the computer games table of the
National Classification Code: The game contains violence that is high in impact and the game is therefore unsuitable for persons aged under 18 years to play. The Guidelines for the Classification of Films and Computer Games state that: "Impact may be higher where a scene encourages interactivity". Under the Guidelines "Computer games that exceed the MA15+ classification category will be Refused Classification". In the Board's view the violence in this game has a high impact. As such it warrants an RC classification. Some examples of this high-impact violence, but are not limited to, the following examples. During his quest Alex comes into contact with a wide range of fantastic and grotesque creatures which he must kill in self-defence to progress through the game. There are also a small number of human creatures which he must also interact, including killing them. Alex must go through abandoned buildings such as a prison and a hospital, encountering these creatures and zombie-like humans. In the battles with creatures and humans, weapons such as guns, metal bars, daggers, electric drills and saws are used. The violence is considered highly impactful in such scenes as where an electric drill is explicitly forced through Alex's right eye socket, remaining there for an extended period as Alex screams and blood sprays from the wound. There are several scenarios in which this means of death is used, on one occasion the drill being wielded by a zombie-nurse and on another by a woman named Margaret. In an alternative scenario, Alex turns the drill on his attacker and the drill is explicitly forced up through the woman's chin until she falls to the floor with the drill embedded in her skull. The monsters Alex encounters are a strange mélange of human and monster. In one scene Alex encounters a creature with a human body shape and a long, barbed, spade shaped head. Using his head as a weapon, the creature explicitly bisects Alex, the two parts of the body lying separately on the ground, with copious blood spray. There are also a number of explicit decapitations involving both human and non human creatures. There are frequent attacks, fights, wounding, torture and death. All violence results in blood spray: there are blood-stained interiors and blood sprays onto objects, including the camera lens. Although the sprays of blood disappear, the scenes often have blood soaked walls and floors. There are also images of dead bodies and partially dismembered corpses - all with significant blood detail - that from part of the scenery of the game. The Board considers that the cumulative effect of this type of violence is high and as such cannot be accommodated at the MA 15+ classification. Decision This game is Refused Classification
***
Silent Hill: Homecoming banned in Australia au.gamespot.com 26.09.08 An Atari spokesman (Atari is the local distributor for Konami games) confirmed the game banning to GameSpot AU, saying that Australia's Classification Board found issue with the high impact of Silent Hill's violence. Examples used by the board in its report include copious blood spray in the game, decapitations, partially dismembered corpses, and numerous scenes of attacks, fights, torture, and death. The spokesman said plans for Homecoming's Australian release are now "on the backburner until early next year," pending discussions with Konami to see if any changes can be made to accommodate Australia's classification regime.
***
A censored version was eventually passed with an MA15+ (Strong horror violence and themes) rating on January 5th 2009.
***
Atari Explains Silent Hill Content Cuts Edge Online 14.01.09 Atari has since explained to Edge that the amendments made to Silent Hill Homecoming will, largely, not be related to gameplay. “The major changes to the Australian release of Silent Hill Homecoming will be made to its cut scenes,” the publisher said, “where new camera angles and techniques will be used to reduce the impact of the unclassifiable material.” Atari adds that such changes have “only been made to some scenes, while the original storyline remains unchanged.” Atari added that Silent Hill Homecoming will be given an R rating in the neighbouring nation of New Zealand, and it will “remain unedited.”
***
All previous entries in the series have been rated MA15+. 1999: SILENT HILL - MA15+ (Medium level animated violence, Horror
theme)
Singles-Flirt Up Your LifeProd Eidos / 2004 / UK / IMDb Eidos Interactive had this title Refused Classification on October 21st 2004. *** Classification Board & Classification
Review Board Page 40 The Classification Board classified the computer games Singles Flirt Up Your Life and Leisure Suit Larry: Magna Cum Laude RC for sexual activity related to an incentive or reward.
Sorority HouseSubmitted by the NSW Police, it was rated RC on 22nd April 1996. The Victorian Police also received the same rating on May 15th 1996.
Spin the Bottle: Interactive DVD Game2005 Imagination Licensing Pty Ltd had this Interactive DVD Game Refused Classification on October 12th 2006. Although it was not a computer game, the interactive nature of the DVD saw it was classified as such. Had it been viewed as a film then it would have undoubtedly been passed. The game describes itself as: A new slant on 'Spin The Bottle' without using an actual bottle! This party game has over 500 different actions with thousands of different results. All at the touch of a button. Get ready to laugh as your friends find themselves in compromising situations and reveal their most intimate secrets. Put your next party into overdrive with Spin The Bottle, a DVD Game of shocking truths and outrageous dares sure to set your heart racing! With more than 500 different actions and thousands of possible outcomes, this DVD Game knows how to party! All you need is a DVD player! Just grab the remote and some friends, then sit back and let the DVD do the work. So get ready to get this party started with the Spin The Bottle DVD Game. Includes: For 3 to 8 Players. In the UK the DVD was released in November 2005 by Universal. There it was Exempt from Classification, meaning it was not even considered necessary to rate.
***
Classification Board Computer Games
Strip BlackjackProd Dreamedia Technologies / USA Submitted by the Victorian Police, it was rated RC on June 26th 1996. This is most probably another game where pictures of naked women are offered as rewards.
Strip PokerProd CDV Software GmbH / 1993 / Germany This was another game that was Refused Classification for offering pictures of naked women as rewards. The OFLC Annual Report from 1994-1995 goes into more detail. "The third game was the "adult" CD ROM, Strip Poker, which showed female actors bare breasted. The guidelines state that material depicting "nudity, including genitalia" will be Refused "unless there is a 'bona fide' educational, medical or community health purpose". Further discussion of the title can be found at Anthony Larme's Banned Games page, and his Games Censorship Collection site.
Strip Poker ThreeProd Artworx / 1991 Submitted by the Victorian Police, it was rated RC on June 4th 1996. The aim is to win at poker so the female opponents remove their clothes.
Teresa the House GuestProd Interactive Girls / 1994 / USA Submitted by the Victorian Police, it was rated RC on June 14th 1996.
Texas Table DanceProd LSU Multimedia / USA Submitted by the Victorian Police, it was rated RC on May 2nd 1997. It is described as: "Your personal Gentlemans Club. The sexiest dancers in the state of Texas! This much live action would cost you hundreds of dollars! And it does, in cyberdollars! But be careful with you dough! You know who wants it and they know how to get it! Play it smart and you'll get to see it all! But watch out for the manager and don't go over your credit limit or you're outta there! Over an hour of original Quicktime movies plus sexy photos!"
Thomas and TimProd ITE Media / 1999 / Denmark This title has been included as AN EXAMPLE OF OFLC POLICY. it has not been censored OR BANNED. This game was very nearly Refused Classification. Instead, Jack Of All Games escaped with an MA15+ (Sexual References) on March 17th 2000. The OFLC explain in their 1999-2000 Annual Report explain the reasons. Thomas and Tim was the game that perhaps received the most intense discussion by the Board. The debate centred on the interaction of a pirate character and a breast nude mermaid. A minority opinion was that this element depicted sex and violence in such a way that it warranted RC, and a further minority considered it to be a mild sexual reference that could be accommodated at an M15+ classification. The majority opinion of the Board was that this part of the game was a strong sexual reference, and the game was classified MA15+ with the consumer advice Sexual References.
TLC - Tender Loving CareProd Softgold / 1998 / USA / IMDb Playcorp had this Refused Classification on 30th July 1998. The 1998-1999 OFLC Annual Report explains why. "....... TLC was also classified 'RC' on the basis of depictions of simulated sexual activity." Despite containing the same scenes, a DVD version was passed MA15+ on 3rd April 2000. This was due to it being classified under the Guidelines for the Classification of Films and Videotapes. At the time of the initial 1998 ban it had been considered under the Guidelines for the Classification of Computer Games. In 2003, Anthony Larme questioned the OFLC about the new computer guidelines. He also asked about how TLC came to be passed as a DVD, but banned as a game. On 19 May, I sent an email message to the OFLC to ask them a few important questions re: their new combined Film and Games Guidelines. This was the most important part of my
email: They now allow for the presence of nudity and simulated sex in non-medical education situations (providing such scenes are not "rewards"). Previously, such material was rated RC and various games were banned to everyone as a result. So, does that mean games banned for such reasons are now able to be sold/imported? If not, then why are these games still banned when newer games with identical content would be permitted? Why such a contradiction for games containing exactly the same material? Also, What are some factors that would lead the OFLC to believe a particular nudity/sex scene in a game was a "reward"? And what about interactive DVDs? Some of these contain interactive storylines. Are these now "games" or "movies" to you? eg : "Tender Loving Care" (in 1999 banned as a cd-rom game but allowed as MA as an interactive DVD despite the fact it contained exactly the same interactive scenes). ***** I received this response from Des Clark, the Director, on the 25th of this month: ***** 15803 Dear Mr Larme I refer to your email of 19 May 2003 regarding the classification of computer games under the combined Guidelines for the Classification of Films and Computer Games (the Combined Guidelines). I apologise on the delay in my reply. The national classification scheme is a cooperative scheme between the Commonwealth, States and Territories. The Classification Board classifies films (including videos and DVDs), computer games and certain publications. When making decisions, the Board applies criteria in the Classification (Publications, Films and Computer Games) Act 1995, the National Classification Code and the classification guidelines. Commonwealth, State and Territory Ministers with censorship responsibilities agree to the Code and the guidelines. The Combined Guidelines, which came into operation on 30 March 2003, are the product of a review of the classification guidelines for films and computer games to ensure that they continue to reflect community standards. In the course of the review process, the Office of Film and Literature Classification received 372 submissions from the public, the film and computer games industries, and community and professional organisations. Censorship Ministers noted the sentiment expressed in many of the submissions that both the previous guidelines, and the draft combined guidelines which were distributed with the review discussion paper, lacked simplicity, transparency and clarity. The Combined Guidelines have consequently been simplified and streamlined so that they can be more workable and transparent. A language consultant, Professor Peter Butt of the Faculty of Law, University of Sydney, has confirmed confirmed that the Combined Guidelines were simpler, clearer and easier to use. I have included a link to the Combined Guidelines for your information. I note your understanding that the Combined Guidelines now allow for the presence of nudity and simulated sex in non-medical situations. This is not correct. I would like to emphasise that the standards from the previous guidelines have not changed. The Combined Guidelines provide a clearer hierarchy for decision-making by the Classification Board. Under the Combined Guidelines, the MA classification provides that sexual activity may be implied and that nudity should be justified by context. The impact of depictions of both sexual activity and nudity within the MA classification should be no higher than strong. Computer games including material which exceeds the MA category will continue to be refused classification (RC). In the previous guidelines, nudity including genital detail was permissible within the MA classification but only if there was a ‘bona fide' educational, medical or community health purpose. While this qualification is no longer specifically listed in the Combined Guidelines, the Board must still consider whether depictions of nudity are justified by context. Interactivity may restrict the circumstances in which nudity and sexual activity is justified by context, for example, if depictions of nudity and sexual activity are related to incentives or rewards. In your email, you ask about the status of games classified under the previous guidelines. Existing classification decisions stand unless the Board determines a need for reclassification. Reclassification can be undertaken at the initiative of the Board or by the request of the Attorney-General two years after the original classification decision was made. In your email, you also ask what would lead to a determination that depictions of sexual activity or nudity constitute a reward. This is a matter for the Board to determine on a case-by-case basis. This issue has not yet arisen under the Combined Guidelines. You also question the difference between an interactive DVD and a computer game and how they are classified. The Classification Act provides a definition of "interactive film" and "interactive game". An interactive game is "a game in which the way the game proceeds and the result achieved at various stages of the game is determined in response to the decisions, inputs and direct involvement of the player". An interactive film "enables a person using it to choose from 2 or more visual images, the image that will be viewed". Both interactive films and interactive games are classified in accordance with the Combined Guidelines. I note you refer to the game Tender Loving Care. On 30 July 1998 the Board considered a computer game sale/hire application for the interactive thriller. In applying the previous Guidelines for the Classification of Computer Games, the Board was of the opinion that the game warranted an RC classification due to the depictions of sexual activity. The previous computer game guidelines provided that material including gratuitous nudity and sexual activity must be refused classification. On 3 April 2000, the Board considered a film sale/hire application for a DVD version of Tender Loving Care. Under the previous Guidelines for the Classification of Films and Videotapes, the Board was of the opinion that the game warranted an MA classification due to adult themes of a high intensity. The Guidelines provided that within the MA classification, sexual activity may be implied, nudity should not be exploitative and the treatment of themes with a high degree of intensity should be discreet. The content of the DVD falls within the MA classification for films and videotapes. I hope this information assists you. Yours sincerely ***** ** Perhaps the OFLC could reclassify RC games like cd-rom "Tender Loving Care" and "Phantasmagoria" and the censored version of its sequel on its own initiative? Surely, they would pass under the present guidelines? Apparently, the original distributor need not reapply. But, that's still a "limbo" area in that these games are still, strictly speaking, illegal to sell/import even if they would likely be allowed these days. ** These new guidelines are indeed largely untested when it comes to games and similar products. Let's see how they deal with "rewards" and the issue of the same game being released on different formats..... At least they will be forced to consider contextual issues for games - something not permitted under the older guidelines! ** I thank Des Clark for his response! For more information on this title, see the entry at the Games Censorship Collection.
Vida XProd Interactive Girls / 1993 / USA Submitted by the Victorian Police, it was rated RC on June 14th 1996.
VoyeurProd Interplay / 1994 / USA / IMDb Sega Ozisoft had this Refused Classification on November 19th 1994. The 1994-95 OFLC Year in Review explains why. "A CD ROM strategy game called Voyeur uses full motion video and contains a conversation between two adult actors. They had been identified in an earlier scene as uncle and niece. In the dialogue, the woman recalls the uncle's sexual abuse of her when she was 14 years old and uses sexually explicit language during the conversation. The guidelines clearly state that sexually explicit language is to be Refused. The incest context was also taken into consideration by the Board" Further information on this title can be found at Anthony Larme's Banned Game page, and Games Censorship Collection site.
V-Tech RampageRyan Lambourn / Australia / 2007 / Wikipedia This game based on the 2006 Virginia Tech Massacre was examined by the Australian Communications and Media Authority. They forwarded it to the Classification Board who rated it MA15+. Outrage over Virginia Tech game. SMH 16.05.07 A Sydney youth who created an uproar with an online game based on the Virginia Tech massacre, says he will remove the game if he receives $US2000 in "donations". Add another $US1000 and he promises to apologise. V-Tech Rampage is the work of 21-year-old Ryan Lambourn from western Sydney who goes by the screen name, Master PiGPEN. "I've done offensive things before but they're not usually this popular," Lamourn said, adding that he made the game "because it's funny". Lambourn, who grew up in the US, said his friends suggested putting up the ransom demand which he thought was "a hilarious idea". He posted the demand on his website saying: "Attention angry people: I will take this game down from newgrounds [the games website] if the donation amount reaches $1000 US. I'll take it down from here [his website] if it reaches $2000 US, and i will apologise if it reaches $3000 US." He described the exercise as "a joke". "They were so adamant about me taking my game down ... I gave them a way," he said. "The donation thing was just to pull a few more strings and make more people angry. It's worked." Lambourn said that while he felt remorse for those who had lost friends and relatives in the massacre, he also had sympathy for the gunman. "No one listens to you unless you've got something sensational to do." he said. "And that's why I feel sympathy for Cho Seung-hui. He had to go that far." *** No ban on Virginia Tech game. SMH 03.06.07 AUSTRALIAN authorities are powerless to ban a computer game inspired by the Virginia Tech massacre. The Australian Communications and Media Authority (ACMA) investigated the game, "V-Tech Rampage", after receiving a complaint about it last month. The game was created by Sydney man Ryan Lambourn, 21, and posted on his personal website, as well as on a popular game portal website. It features a character based on Cho Seung-hui, who shot dead 32 students at the Virginia Tech campus in April in the worst such massacre in US history. The ACMA referred the game to the Office of Film and Literature Classification (OFLC), which gave it an MA 15 + rating, the highest classification for a computer game. "After reviewing it, the OFLC decided that the game could not be prohibited," an ACMA spokesman said. "On the basis of their decision, we are taking no further action." *** Massacre game creator's website back online. NineMSN 14.06.07 The author of the widely reviled V-Tech Rampage computer game has re-established his personal website and is unrepentant about his creation, despite worldwide condemnation. Sydney resident Ryan Lambourn's crudely rendered recreation of the Virginia Tech Massacre drew international attention when it was discovered in May this year. Lambourn made the game available on his personal website, googumproduce.com, as well as popular games site newgrounds.com.
Wander LustUSA Submitted by the Victorian Police, it was rated RC on June 3rd 1996.
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