This game has never had problems with the Australian censors. It is included because it was a controversial title.
In September 2009, CALL OF DUTY: MODERN WARFARE 2 was passed with an MA15+ (Strong violence) rating. It was submitted under the title BLOODHUNT to disguise it from fans and the press.
On October 28th 2009, leaked footage claiming to be from the game began to appear on several sites. It included a mission where players could join a group of Russian terrorists and shoot civilians in an airport.
Fearing that this could damage the title, Activision soon released a statement.
Modern Warfare 2 massacre 'not representative of overall
experience' - Activision
au.gamespot.com, October 29, 2009
"The leaked footage was taken from a copy of game that was obtained illegally and is not representative of the overall gameplay experience in Modern Warfare 2,"
"Infinity Ward's Modern Warfare 2 features a deep and gripping storyline in which players face off against a terrorist threat dedicated to bringing the world to the brink of collapse,"
"The game includes a plot involving a mission carried out by a Russian villain who wants to trigger a global war. In order to defeat him, the player infiltrates his inner circle. The scene is designed to evoke the atrocities of terrorism."
"At the beginning of the game, players encounter a mandatory 'checkpoint' in which they are warned that an upcoming segment may contain disturbing elements, and they can choose not to engage in the gameplay that involves this scene."
In Australia, the usual suspects were soon calling for CALL OF DUTY: MODERN WARFARE 2's MA15+ rating to be reviewed.
Outrage as terrorist game lets players massacre civilians
smh.com.au,
October 29, 2009
Jane Roberts, president of the Australian Council on Children and the Media, called on the Classification Board to review its rating decision.
She said even if the game maintained an MA15+ rating it would still be easily accessible by people under 15.
"The consequences of terrorism are just abhorrent in our community and yet here we are with a product that's meant to be passed off as a leisure time activity, actually promoting what most world leaders speak out publicly against," said Roberts, who is also the principal policy officer in Western Australia's Department of Premier and Cabinet.
"We understand that it's a game but ... we're not far off when you look at the images that you could actually put it on a Channel Nine news report and you'd think maybe that is real.
"If that material was on the internet about how to become a terrorist, how to join a group and how to wipe out people - that would be removed because it would not be acceptable."
South Australian Attorney-General Michael Atkinson, said: "Expecting game designers to be responsible by not glorifying terrorism will always lead to disappointment."
In November, Gamespot obtained the Classification Board report for CALL OF DUTY: MODERN WARFARE 2.
Modern Warfare 2 safe for sale down under
au.gamespot.com,
November 10, 2009
"The game contains violence that is strong in impact and justified by the context," the report states. "[In a mission], a player goes undercover with the terrorist Makarov and may (but is not required to) assist in the massacre of Russian civilians at an airport. During this mission, several civilians are shot with blood-burst bullet wounds; civilian corpses are strewn across the airport floor, often in stylised pools of blood; injured civilians crawl away with lengthy blood trails behind them; however, corpses disappear at random and no postmortem damage can be inflicted. The impact of this depiction of violence does not exceed strong, and in all other levels, the killing of a civilian will result in immediate mission failure."
In an interview with ABC radio, Michael Atkinson, the South Australian Attorney-General, said that he would appeal against the MA15+ rating that the Classification Board had awarded the game.
Does Australia need an R18+ rating for computer games?
abc.net.au/rn/nationalinterest, November 20, 2009
The decision on this game to give it an MA15+ classification and in that sort of Commonwealth Classification Board I'll be appealing against that classification. I think it's wrong, it doesn't surprise me because the Classification Board in Australia does everything to try to get games in under the radar and film generally, but just because the system's not being applied properly, does not mean that the principals in the system are wrong.
In January 2010, Michael Atkinson revealed that he had not applied to have CALL OF DUTY: MODERN WARFARE 2 reviewed.
Atkinson "won't surrender" anti-R18+ fight
au.gamespot.com,
January 19, 2010
"[Federal Minister for Home Affairs] Brendan O’Connor was planning to appeal the same game I was, and I understood that he went ahead with this appeal so there was no reason for me to do the same,"
"I don't know what the result of this appeal was."
According to the Classification Board of Australia, the Classification Review Board has not received an appeal on any video game classification decision from O'Connor in 2009 or 2010. The board also told GameSpot AU in November last year that no appeal from Atkinson had been received, which indicates that neither minister followed up his intentions to appeal Modern Warfare 2.
![Call of Duty: Modern Warfare 2 - Activision Blizzard [au] PS3](../../images/games/call-of-duty-modern-warfare-2-ps3-activision-blizzard.jpg)
This game has never had problems with the Australian censors. It is included because it was a controversial title.
In June 1997, CARMAGEDDON was passed with an MA15+ (High Level Animated Violence) rating. Hilad Corporation was the applicant.
In their Annual Report from 1996 to 1997, the OFLC explained the reasons for the decision.
Probably the most notable classification decision in the last twelve months has been the restricted MA15+ classification for the PC racing game Carmageddon. The game received quite a lot of media attention and caused some concern in the community both prior to and after its release on CD-ROM. Before being formally classified, a 'demo' version of the game had been (and apparently still is) available via the Internet to players of any age.
In Carmageddon the player races an animated car around a track, and can gain bonus points by passing checkpoints and by driving over obstacles. Bonus points are also awarded for driving over pedestrians, and it is this aspect of the game that gained people's attention. Media reports concentrated on the presence in the game of 'blind pedestrians'. This was presented erroneously as the targeting of a minority disabled group. In fact, the game contains an effect (which occurs when a particular object is run over by the car) which temporarily renders all pedestrians on screen blinded. The effect lasts for a number of seconds.
The Classification Board was divided in its opinion on the game. However, the majority were of the view that, despite the strong conceptual impact of aspects of the game, the depictions involved were unrealistic and undetailed, and the main focus in game-play was on competition and skill. These and other mitigating factors present in the game, such as an element of black humour, were noted in its decision. The majority the Board was also of the view that the game was not appropriate for younger players and should be legally restricted to a mature audience 15 years and over.
In January 1998, an add-on to the original game, CARMAGEDDON SPLAT PACK, was passed with an MA15+ (High Level Animated Violence) rating. Hilad Corporation was the applicant.
For more information on CARMAGEDDON in Australia, see Anthony Larme's Dangerous Games? page.
![Carmageddon - Sales Curve Interactive [uk] PC](../../images/games/carmageddon-pc-sci-games.jpg)
This game has never had problems with the Australian censors. It is included because it was a controversial title.
In October 1998, CARMAGEDDON 2: CARPOCALYPSE NOW was passed with an MA15+ (High Level Animated Violence) rating. Ozisoft was the applicant.
In their Annual Report from 1997 to 1998, the OFLC explained the reasons for the decision.
Carmageddon II - Carpocalypse Now is an animated car racing game. It is a sequel to Carmageddon, which was released in Australia in 1997 with an 'MA15+' classification. As with the original game, the object is to increase your driver ranking and proceed through a number of racing formats and levels. The player, as a driver of one of a number of cars, races around or near to a predetermined race track, passes checkpoints, and aims to beat other competitors or complete the race within a limited time. As the player progresses around the race track bonus points are awarded for gameplay, including hitting competitors' cars or other targets such as 'barrels' (special effect triggers) and 'pedestrians' including people, animals and mutants.
The Board noted that while some people may view with concern the conceptual impact of visual depictions in the game, such depictions are animated, very unrealistic and highly stylised. The Board was of the view that the impact of such elements is mitigated by the intensity of the competitive skill-based gameplay and the need to master the game controls.
The Board recognised that the game contains strong concepts supported by gory but unrealistic animated visuals which may be of concern to some people and which are not suitable for younger children. Accordingly, the Board legally restricted the game to a mature audience 15 years and over, with consumer advice of 'High Level Animated Violence'.
![Carmageddon 2: Carpocalypse Now - Sales Curve Interactive [uk] PC](../../images/games/carmageddon-2-carpocalypse-now-pc-sci-games.jpg)
In April 1997, VIRTUAL CASINO (said to be CASINO ROYALE) was banned in Australia. The New South Wales Police Service was the applicant.
In November 2009, CRIMECRAFT was banned because of drug use, which was used as an incentive or reward. Vogster Entertainment was the applicant.
Thanks to Joab from gamearena for the Classification Board report.
Australian Government
Classification Board
File No: T09/5626
Decision Report
Classification decisions are made in accordance with the Classification (Publications, Films and Computer Games) Act 1995 (the Act), the National Classification Code and the Classification Guidelines.
Production Details:
Title: CRIMECRAFT
Alternate titles:
Publisher: VOGSTER ENTERTAINMENT
Programmer: VOGSTER ENTERTAINMENT
Production Company:
Year of Production: 2009
Duration: VARIABLE
Version: ORIGINAL
Format: MULTI PLATFORM
Country/ies of origin: USA
Language/s: ENGLISH
Application type: CG2
Applicant: VOGSTER ENTERTAINMENT, LLC
Dates:
Date application received by the Classification Board: 23 October 2009
Date of decision: 26 November 2009
Decision:
Classification: RC
Consumer advice:
A senior panellist has confirmed that the application considered was valid under the Act and that this Decision Report accurately reflects the Board's decision and any minority opinions.
Synopsis:
This massively multiplayer online (MMO) game is a third person shooter set
in a rundown city in which a player can play in free for all, team death
match, capture the flag, capture the points or player versus environment
modes. A player can also undertake missions set by non-playable characters,
learn a profession, trade goods and form a gang, The aim of the game is to
become the most reputable player, achieve the highest character level, form
the best gang, possess the best wares and kill the most players.
Reasons for the Decision:
In making this decision, the Classification Board has applied the
Classification (Publications, Films and Computer Games) Act 1995 (the
Classification Act), the National Classification Code (the Code) and the
Guidelines for the Classification of Films and Computer Games 2005 (the
Guidelines).
In the Board's view this game warrants an 'RC' classification in accordance with item 1(a) of the computer games table of the National Classification Code:
"1. Computer games that:
(a) depict, express or otherwise deal with matters of sex, drug misuse or addiction, crime, cruelty, violence or revolting or abhorrent phenomena in such a way that they offend against the standards of morality, decency and propriety generally accepted by reasonable adults to the extent that they should not be classified;" will be Refused Classification,
The Guidelines for the Classification of Films and Computer Games state:
"Interactivity includes the use of incentives and rewards, technical features and competitive intensity. As a general rule:...material that contains drug use and sexual violence related to incentives or rewards is Refused Classification."
The game contains the option to manufacture, trade and self-administer legal "medicines" and illegal "boosts", which are made up of various elements and sold "on the streets". Boosts are sometimes referred to as "drugs" both in the game and in the Applicant's submissions to the Board. There are five categories of boosts as follows:
- Bolsters, which "improve a player's health";
- Cicatrizants, which "improve a player's regeneration rates";
- E-genes, which "improve a player's ability to resist attacks";
- Anabolics, which "improve a player's ability to cause damage"; and
- Psychostims, which "improve a player's accuracy".
The Board notes that the category "anabolics" is named after a class of proscribed drugs and that the Applicant described boosts as "like real-life steroids". In addition, the names of boosts mimic the chemical and colloquial names of proscribed drugs. Examples include "K-dust", "Birth", "Chimera", "Majoun", "Betadyne ResistX" and "Zymek Stim-Ex" as well as the anabolics "Raze" and "Frenzy". Boosts are depicted by a range of icons including pills, medicine bottles, syringes, rubber tubes, medicinal equipment, weights, DNA-strands and plants,
A player can choose to pursue the profession of chemist as either a "Bio-Forger", who crafts customisable illegal boosts, or a "Med-Seeker", who crafts legal medicines. A detailed list of available ingredients for creating boosts includes many real-world items such as base chemicals, nucleotides, hormones and enzymes as well as tools and objects associated with the production or use of drugs including syringes, disposable rubber tubes and silkscreen filters. Available fictional ingredients are given abstruse names such as "alemomycin", "obelprofen", "adenaze", "ODP", "lithione" and "schenoids". These names parallel existing chemical compounds and this, along with the detailed crafting prodecure, strengthens the correlation between boosts and rea'l-world proscribed drugs.
All boosts are administered in the same manner. The character quickly injects him or herself in the leg with an auto-injector device in a depiction reminiscent of the administration of an adrenaline shot. The text "drug effect" appears onscreen and there is a positive effect in one set of player statistics coupled with a negative effect in another set of statistics. For example, a boost may increase accuracy but decrease regeneration rates. The Applicant has stated: "The negative effect is sometimes substantial, but this effect is balanced against the increased strength of the boost's positive effects." Boosts are intended to be used to gain short-term rewards or benefits in various scenarios within the game where the negative effects are mitigated by the positive effects.
Furthermore, a skill which a player may acquire is known as "Addicted" and is represented by an icon depicting a bloodshot eye. The skill is described by in-game text as follows: "After a long period of usage, you have learned the fastest way to start feeling the effects of medicines and boosts while not endangering your health. This ability leads to a global reduction in the cooldown timer of all medicines and boosts."
The Applicant has stated: "In CrimeCraft there are drug enhancements called "Boosts". They are fictional drugs that improve a players stats [sic] while in battle for a small period of time." In the Board's opinion, there is insufficient delineation between the "fictional drugs" available in the game and real-world proscribed drugs. Boosts parallel the names, chemical elements, administration, treatment and addictive effects of real-world proscribed drugs and, when used, provide quantifiable benefits to a player's character. This game therefore contains drug use related to incentives or rewards and should be Refused Classification.
Decision:
This game is Refused Classification.
![Crimecraft - Vogster Entertainment [us] Online](../../images/games/crimecraft-online-vogster-entertainment.jpg)